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Kid Chameleon (comic strip)

Kid Chameleon
Kid Chameleon Coverart.png
PAL boxart
Developer(s) Sega Technical Institute
Publisher(s) Sega
Director(s) Graeme Bayless
Designer(s) Broderick Macaraeg
Hoyt Ng
Bill Dunn
Steve Woita
Programmer(s) Mark Cerny
Steve Woita
Bill Willis
BC. Tchiu Le
Scott Chandler
Artist(s) Craig Stitt
Yasushi Yamaguchi
Alan Ackerman
Brenda Ross
Paul Mica
Composer(s) Mark Miller
Platform(s) Sega Genesis
Release May 28, 1992
Genre(s) Platformer
Mode(s) Single player, multiplayer
Review score
Publication Score
MegaTech 64%

Kid Chameleon is a 1992 platform game released for the Sega Genesis. The plot of the game is that the boss of the new virtual reality video game "Wild Side" begins abducting players and the main character, Casey, goes to beat it and rescue them. He does this by using masks to change into different characters in order to use different abilities. It was later released in Japan as Chameleon Kid (カメレオン キッド, Kamereon Kiddo). After its initial release in 1992 for the Genesis, it was later re-released a number of times in the 2000s, including part of the Sega Smash Pack 2 for the PC in 2000, the Sega Genesis Collection for the PlayStation Portable and Playstation 2 in 2006, as a digital release on the Wii's Virtual Console in 2007, Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3 in 2009 and will be included in The SEGA Forever collection release for iOS and Android in 2017.

The player, as Kid Chameleon, progresses through a series of levels, containing an array of deadly enemies and obstacles. Most levels contain a flag, which is the primary goal of each level, from which the player progresses to the next level. However, a number of teleporters throughout the game can warp the player not only to different places in the same level, but also to different levels, and sometimes to an entirely different path through the game. At the end of the game, Kid fights and defeats the final boss, Heady Metal. Kid Chameleon contains 103 levels, of which only about half are on the "main path" (traversing levels only by flags), and also counts 32 smaller unnamed levels, simply called "Elsewhere". Despite the game's considerable length, there was no password system or other method of saving the game (although re-releases in compilations and Virtual Console include their own save features). There are several bonuses that can be earned at the end of certain levels (in which the flag is touched), including beating a time limit, not getting hit and not collecting any prizes.


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