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Ken Perlin

Ken Perlin
Ken Perlin.jpg
Ken Perlin at Kshitij '07
Alma mater Harvard University
New York University
Thesis Synthesizing Realistic Textures by the Composition of Perceptually Motivated Functions (1986)
Doctoral advisor David G. Lowe
Website
mrl.nyu.edu/~perlin/

Kenneth H. "Ken" Perlin is a professor in the Department of Computer Science at New York University, founding director of the Media Research Lab at NYU, and the Director of the Games for Learning Institute. His research interests include graphics, animation, multimedia, and science education. He developed or was involved with the development of techniques such as Perlin noise, hypertexture, real-time interactive character animation, and computer-user interfaces such as zooming user interfaces, stylus-based input -> Quikwriting, and most recently, cheap, accurate multi-touch input devices. He is also the Chief Technology Advisor of ActorMachine, LLC.

His invention of Perlin noise in 1985 has become a standard that is used in both computer graphics and movement. The process of layering multiple transformed and colored layers of Perlin noise and derived forms of noise is used to create a wide variety of naturalistic and chaotic textures in computer graphics - it can be used to very realistically simulate clouds, grass, wood, stone, water, fire, and innumerable other textures.

Perlin was founding director of the NYU Media Research Laboratory and also directed the NYU Center for Advanced Technology from 1994 to 2004. He was the System Architect for computer generated animation at Mathematical Applications Group, Inc. 1979-1984, where he worked on Tron. He has served on the Board of Directors of the New York chapter of ACM SIGGRAPH, and currently serves on the Board of Directors of the New York Software Industry Association. Perlin received his Ph.D. in Computer Science from New York University, and a B.A. in theoretical mathematics from Harvard University. He is a professor in the Department of Computer Science at NYU.


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