Kasparov's Gambit | |
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Developer(s) | Heuristic Software |
Publisher(s) | Electronic Arts |
Engine | Socrates II |
Platform(s) | DOS |
Release date(s) |
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Genre(s) | Chess |
Mode(s) | Single player |
Kasparov's Gambit or simply Gambit is a chess playing computer program created by Heuristic Software and published by Electronic Arts in 1993 based on Socrates II, the only winner of the North American Computer Chess Championship running on a common microcomputer. It was designed for DOS while Garry Kasparov reigned as world champion, whose involvement and support was its key allure.
Julio Kaplan, chessplayer, computer programmer, and owner of the company 'Heuristic Software', first developed Heuristic Alpha in 1990-91. The original version evolved into Socrates with the help of other chess players and programmers including Larry Kaufman and Don Dailey, who, later, were also developers of Kasparov's Gambit.
Improvements to Socrates were reflected in a version called Titan, renamed for competition as Socrates II, the most successful of the series winning the 1993 ACM International Chess Championship. During the course of the championship Socrates II, which was running on a stock 486 PC, defeated opponents with purpose-built hardware and software for playing chess, including HiTech and Cray Blitz.
Electronic Arts purchased Socrates II and hired its creators to build a new product, Kasparov's Gambit, including Kasparov as consultant and brand. It was the company's effort to enter the chess programs market, dominated at the time by Chessmaster 3000 and Blitz. In 1993 it went on sale, but contained a number of bugs, so was patched at the end of that year. The patched version ran at about 75% of the speed of Socrates II which was quite an achievement considering the whole functionality of the software was sharing the same computer resources.