Jurassic Park | |
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North American cover art
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Developer(s) | Sega Multimedia Studio |
Publisher(s) | Sega of America |
Producer(s) | Scot Bayless |
Composer(s) | Spencer Nilsen |
Series | Jurassic Park |
Platform(s) | Sega CD |
Release |
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Genre(s) |
Adventure Point-and-click |
Mode(s) | Single-player |
Jurassic Park is a 1993 point-and-click adventure game developed and published by Sega for the Sega CD on December 17, 1993. The video game is based on the 1993 film of the same name, and includes elements from Michael Crichton's 1990 novel, which the film is based upon.
Jurassic Park is a point-and-click adventure game, with a strong emphasis on action sequences which require split-second timing. The game is set after the events of the film. The player controls a scientist who is sent to Isla Nublar and becomes stranded there after a helicopter crash. The player must search the island to retrieve eggs from seven different dinosaur species and place them in an incubator at the Jurassic Park visitor center. The eggs must be collected within a real-time 12-hour limit.
Jurassic Park is played from a first-person perspective, giving the player a panoramic view of the surroundings as well as various tools to interact with, and a trio of weapons to contend with dinosaurs. Because none of the weapons (a stun gun, tranquilizer darts, and gas grenades) are lethal, each situation is in the form of a puzzle disguised as combat which requires more than just shooting to survive. First-aid kits can be used to replenish the player's health, while night vision goggles allow the player to see in dark environments. Paleontologist Robert T. Bakker makes appearances throughout the game to provide the player with hints and dinosaur information, via special Dinosaur Field Kiosks that are located near dinosaur paddocks.
Jurassic Park was the first Sega CD video game to be developed exclusively in the United States by Sega of America. Sega purchased the rights to develop a Jurassic Park video game at an estimated cost of $1 million. Initially, the game was to include three different perspectives: top-down, side-scrolling, and first-person. Development began on prototype versions of each perspective. The game's designers later realized that the game was too big, and decided to concentrate on only one perspective instead. The designers chose the first-person perspective which was the most complete prototype out of the three at that point in development. The designers scrapped the previous game design and re-began development to redesign everything. The designers felt the game would work better as a first-person point-and-click game. While point-and-click games were popular on PCs at the time, they were less common on home consoles.