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Journey (arcade game)

Journey
Journey
Arcade flyer for Journey
Developer(s) Bally Midway
Publisher(s) Bally Midway
Designer(s) Marvin Glass and Associates
Programmer(s) Richard Ditton, Elaine Ditton
Artist(s) Scott Morrison
Composer(s) Elaine Ditton, Steve Meyer
Platform(s) Arcade
Release
  • NA: March 1983
Genre(s) Action
Mode(s) Single-player

Journey is an arcade game released by Bally Midway in 1983. Rock band Journey had enjoyed major success in the early 1980s, and Bally/Midway decided to ride this wave of popularity by creating an arcade game based on the group. Its release was intended to coincide with a US tour by the band.

This game features digitized photographs of the members of the band at the time of release: Steve Perry, Neal Schon, Steve Smith, Jonathan Cain and Ross Valory.

The objective of Journey is to reunite the members of the band with their instruments (and singer Steve Perry with his microphone). Each instrument is located on a different planet, and the musician must first reach the instrument, then make it back to the band's ship without running into an obstacle. Each musician's stage presents a different challenge.

Once all of the instruments have been collected, the band performs a concert while the player controls Herbie, a bouncer whose job is to prevent fans from rushing the stage. Once a fan sneaks past the bouncer, the crowd steals the band's instruments, and the player must reacquire the instruments again in harder versions of the previous planet challenges. The game continues in this fashion until the player has lost all of his or her lives.

Journey features digitized photographs of each band member's head (placed on a cartoon body), as well as a looping excerpt from the band's hit song "Separate Ways (Worlds Apart)", played by a cassette player inside the cabinet.

Although they have cartoon bodies, the faces of the members are shown as black-and-white photographs, taken of the band while on tour. The photo technology was originally to be used in another game, which would take photos for the high scores. However, the game in question failed location testing when one player engaged in exhibitionism, flashing the camera.


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