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Joline Blais

Joline J. Blais
Born (1960-05-09)May 9, 1960
Lewiston, Maine
Nationality US
Education A.B. Harvard 1982; PhD University of Pennsylvania 1991
Occupation educator
Known for scholarship at intersection of digital culture, indigenous culture, and permaculture

Joline Blais is a writer, educator, new media scholar, and permaculture designer.

As Associate Professor in the University of Maine's New Media Department, Blais teaches classes on digital narrative, sustainable design, and permaculture. With Jon Ippolito in 2002, she co-founded Still Water, a new media lab she continues to co-direct that is devoted to studying and building creative networks. Blais' publications and creative work explore the overlap of digital culture, indigenous culture, and permaculture which has included advocacy for updated tenure and promotion criteria based on sharing rather than hierarchical principles.

Blais' 2006 book At the Edge of Art, co-authored with Ippolito and published by Thames & Hudson, investigates how new media art puts the power of networks and distributed creativity into the hands of ordinary citizens in a variety of non-art contexts. The book creates a metaphor between digital art and the human immune system, relating the auto-immune response to the important role of art in society. In this book Blais coins the terms "autobotography," personal histories automatically recorded by digital devices such as webcams and blogs, and "executability," an ability of 21st-century expression to operate on computable, social, or legal codes.

Blais and collaborators, including John Bell, Ippolito, and Owen Smith, developed The Pool, an online project design workspace noted by the Chronicle of Higher Education as a "new avenue for new-media scholars to do their jobs." The Pool is a collaborative online environment for creating art, code, and texts. In place of the single-artist, single-artwork paradigm favored by the overwhelming majority of documentation systems, The Pool stimulates collaboration in a variety of forms, including multi-author, asynchronous, and cross-medium projects.


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