In computing, a job is a unit of work or unit of execution (that performs said work). A component of a job (as a unit of work) is called a task or a step (if sequential, as in a job stream). As a unit of execution, a job may be concretely identified with a single process, which may in turn have subprocesses (child processes; the process corresponding to the job being the parent process) which perform the tasks or steps that comprise the work of the job; or with a process group; or with an abstract reference to a process or process group, as in Unix job control.
Jobs can be started interactively, such as from a command line, or scheduled for non-interactive execution by a job scheduler, and then controlled via automatic or manual job control. Jobs that have finite input can complete, successfully or unsuccessfully, or fail to complete and eventually be terminated. By contrast, online processing such as by servers has open-ended input (they service requests as long as they run), and thus never complete, only stopping when terminated (sometimes called "canceled"): a server's job is never done.
The term "job" has a traditional meaning as "piece of work", from Middle English "jobbe of work", and is used as such in manufacturing, in the phrase "job production", meaning "custom production", where it is contrasted with batch production (many items at once, one step at a time) and flow production (many items at once, all steps at the same time, by item). Note that these distinctions have become blurred in computing, where the oxymoronic term "batch job" is found, and used either for a one-off job or for a round of "batch processing" (same processing step applied to many items at once, originally punch cards).