Jetpack Joyride | |
---|---|
Developer(s) | Halfbrick Studios |
Publisher(s) |
Halfbrick Studios Beatshapers (PSP) Big Ant Studios (PS4/PS3/PSV) |
Platform(s) | iOS, Flash, Android, PlayStation 4, BlackBerry PlayBook, BlackBerry 10, Windows Phone 8, Windows 8 |
Release date(s) |
iOS
|
Genre(s) | Side-scrolling endless runner |
Mode(s) | Single-player |
Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | 93.00% (iOS) 78.50% (PSP) |
Metacritic | 90/100 (iOS) |
Review scores | |
Publication | Score |
Destructoid | 9/10 |
Eurogamer | 8/10 |
IGN | 9.0/10 (iOS) 7.4/10 (PSN) |
148 Apps | 5/5 |
AppSpy | 5/5 |
Pocket Gamer | 9/10 |
TouchArcade | 5/5 |
Awards | |
---|---|
Publication | Award |
148Apps | Best App Ever 2011 |
Pocket Gamer | Best Action/Arcade Game (2012) |
Pocket Gamer | Best iPhone/iPod Touch Game (2012) |
Pocket Gamer | Best Overall Game (2012) |
WWDC | Apple Design Award (2012) |
Jetpack Joyride is a 2011 side-scrolling endless runner/action video game created by Halfbrick Studios. Originally released for iOS devices on the App Store on September 1, 2011, the game has since been ported to many other systems. It was released online as a Flash version on May 11, 2012; on Android on September 28; on PlayStation Portable (via PlayStation Network, ported by Beatshapers) on November 20 in North America and November 21 in Europe; on BlackBerry PlayBook on December 13, 2012; on PlayStation 3 and PlayStation Vita (via PlayStation Network, ported by Big Ant Studios) on December 21 in Europe and December 31 in North America; on BlackBerry 10 on March 6, 2013; and on Windows Phone 8 and Windows 8 on June 5. It was also released on PlayStation 4 on April 26, 2016.
The game features the same protagonist as Monster Dash, Barry Steakfries, who the player controls as he steals a jet pack from a top-secret laboratory. The game has been met with very favorable reviews, and has won numerous awards.
The game uses a simple, one-touch system to control the jetpack; when the player presses anywhere on the touchscreen, the jetpack fires and Barry rises. When the player lets go, the jetpack turns off, and Barry falls. Because he is continually in motion, the player does not control his speed, simply his movement along the vertical axis.