Jet Set Willy | |
---|---|
Developer(s) | Software Projects |
Publisher(s) | Software Projects Tynesoft (Atari 8-bit) |
Designer(s) | Matthew Smith |
Composer(s) | Rob Hubbard (Atari 8-bit) |
Series | Miner Willy |
Platform(s) | ZX Spectrum, BBC Micro, Acorn Electron, Commodore 64, Commodore 16, Dragon 32, Atari 8-bit family, MSX, Amstrad CPC, MTX, TI-99/4A |
Release date(s) |
Spectrum 1984 Atari 8-bit 1987 |
Genre(s) | Platformer |
Mode(s) | Single player |
Jet Set Willy is a platform video game originally written by Matthew Smith for the ZX Spectrum home computer. It was published in 1984 by Software Projects and ported to most home computers of the time.
The game is a sequel to Manic Miner published in 1983, and is the second game in the Miner Willy series. It was a significant development in the platform game genre on the home computer.
A tired Miner Willy has to tidy up all the items left around his house after a huge party. With this done his housekeeper Maria will allow him access to his bedroom. Willy's mansion was bought with the wealth obtained from his adventures in Manic Miner but much of it remains unexplored and it appears to be full of strange creatures, possibly a result of the previous (missing) owner's experiments. Willy must explore the enormous mansion and its grounds (including a beach and a yacht) to fully tidy up the house so he can get some much-needed sleep.
Jet Set Willy is a flip-screen platform game in which the player moves the protagonist, Willy, from room to room in his mansion collecting objects. The game is an early example of a nonlinear title since, unlike the screen-by-screen style of its prequel, the player can explore the mansion at will. Willy is controlled using only left, right and jump. He can climb stairs by walking into them (jumping through them to avoid them) and climb swinging ropes by pushing left or right depending on what direction the rope is swinging. The play area itself consists of 61 screens making up the mansion and its grounds and contains hazards (static killer objects), guardians (killer monsters which move along predetermined paths), various platforms and collectable objects. The collectable items glow to distinguish them from other objects in the room.
Willy loses a life if he touches an enemy or falls too far, and he is returned to the point at which he entered the room. This may lead to a game-ending situation in which Willy repeatedly falls from a height, losing all lives in succession.