Jane | |
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Ender series character | |
First appearance | Speaker for the Dead |
Created by | Orson Scott Card |
Information | |
Occupation | artificial sentience |
Jane is a fictional character in Orson Scott Card's Ender series. She is an artificial sentience thought to exist within the ansible network by which spaceships and planets communicate instantly across galactic distances. She has appeared in the novels Speaker for the Dead, Xenocide, and Children of the Mind, and in a short story "Investment Counselor". Her 'face', a computer-generated hologram that she uses to talk to Ender, is described as plain and young, and it is illustrated in First Meetings as having a bun.
This article is arranged to reflect the Ender timeline. However, the Ender Quartet: Ender's Game (1985), Speaker for the Dead (1986), Xenocide (1990), and Children of the Mind (1994) was written first; then Ender's Shadow (1999), First Meetings (2004), and Shadow of the Giant (2005).
The Fantasy Game is the faculty's primary method of obtaining information about their students in Ender's Game. It is designed to secretly map out the psyche of the players, providing valuable data on each student's thoughts and decision-making processes. Colonel Graff refers to the game sarcastically as the Mind Game. In the course of its service at the Battle School, the Game successfully analyzes every student but one: Bean, who realizes the game's true purpose and refuses to play.
The student chooses a character and plays through a number of scenarios. One scenario, called the Giant's Drink, offers the player a choice between two beverages, with the promise of admission to "Fairyland" with the correct choice. However, the scenario is actually a no-win situation which invariably results in the player's death. By tracking how frequently a player attempts it, the Giant's Drink detects and warns teachers of suicidal tendencies among the students. To their consternation, Ender confronts the Giant obsessively, failing dozens of times. Finally, he refuses to choose a drink and instead attacks the Giant, killing it and becoming the first student to enter Fairyland; the Game generates this new scenario on the spot, orienting it specifically to Ender himself. This creates a deep connection between him and the Game, with significant consequences later on.