James F. O'Brien | |
---|---|
Citizenship | American |
Nationality | American |
Fields | Computer graphics |
Institutions | University of California, Berkeley |
Alma mater |
Georgia Tech College of Computing (PhD) |
Doctoral advisor | Jessica Hodgins |
Notable awards | Academy Award, SIGGRAPH Impact Award, Sloan Fellowship, FIU Torch Award,GVU 15 Impact Award, TR100 |
Georgia Tech College of Computing (PhD)
James F. O'Brien is a computer graphics researcher and professor of Computer Science and Electrical Engineering at the University of California, Berkeley. In 2015, he received an award for Scientific and Technical Achievement from Academy of Motion Pictures Arts and Sciences.
O'Brien received a Bachelor of Science in 1992 from Florida International University. He then did his graduate work under the supervision of Dr. Jessica Hodgins at Georgia Tech's GVU Center. He received his doctorate in Computer Science from the Georgia Institute of Technology College of Computing in 2000 for a thesis entitled Graphical Modeling and Animation of Fracture.
He joined UC Berkeley's Computer Science department as a faculty member in 2000. Prof. O'Brien runs the Berkeley Computer Animation and Modeling Group and his research focuses primarily on physically based animation, 3D modeling, and audio simulation.
Prof. O'Brien has published an extensive collection of research papers on topics such as surface reconstruction, human figure animation, mesh generation, physically based animation, surgical simulation, computational fluid dynamics, and fracture propagation.
Prof. O'Brien served as a consultant on the development of the game physics engine Digital Molecular Matter (DMM). To date, this game engine has been used in Star Wars: The Force Unleashed and an off-line version of it was used for special effects in the film Avatar, Sucker Punch, Source Code, and X-Men: First Class" and more than 60 other feature films'.