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Jagged Alliance

Jagged Alliance
Jagged Alliance cover.jpg
PC Cover art
Developer(s) Madlab Software,
Cypronia (DSiWare)
Publisher(s) Sir-tech Software, Inc., Cypronia (DSiWare)
Producer(s) Linda Currie
Designer(s) Ian Currie
Linda Currie
Shaun Lyng
Programmer(s) Ian Currie
Alex Meduna
Artist(s) Mohanned Mansour
Writer(s) Shaun Lyng
Composer(s) Steve Wener
Series Jagged Alliance
Platform(s) DOS, Nintendo DS
Release DOS
2 June 1994
Nintendo DS
  • NA: 5 May 2009
  • EU: 26 June 2009
DSiWare
  • EU: 21 July 2011
Genre(s) Tactical role-playing game, turn-based tactics, role-playing
Mode(s) Single-player
Review score
Publication Score
CGW 4.5/5 stars (89%)

Jagged Alliance is a tactical role-playing game released in 1994 for DOS and in 2009 for Nintendo DS. It is the first game in the Jagged Alliance series, and was followed by Jagged Alliance: Deadly Games (1995) and Jagged Alliance 2 (1999).

Jagged Alliance takes place on the fictional South Atlantic island of Metavira, a former nuclear testing site. The nuclear tests altered some trees on the island, and several years later it was discovered by a scientist, Brenda Richards, that those trees, known as Fallow trees, produce unique sap that proves to be a medical marvel. However, Brenda also discovered that the trees could not reproduce.

Her assistant, Lucas Santino, realised how profitable this sap would be. He managed to convince Jack Richards, the leader of the scientific mission, that it would be beneficial to have two independent science teams. Santino consequently established a new base on the other side of the island. He immediately began to recruit new people and gradually took over the island by force.

When the game begins, the player is contacted by Jack Richards and is invited to the island. There, Brenda and her father request that the player hires mercenaries through the Association of International Mercenaries (A.I.M.) to reclaim the island from Santino's forces sector by sector.

The player starts the game and every following day in a room. Here the player can load and save the game, change settings, hire new mercenaries or sleep until the next day.

When the player starts a new day he is transferred to a screen displaying Metavira on a square grid. The map includes information such as the number of Fallow trees in each sector, whether the sector is enemy or player controlled, how many guards and tappers are in a sector, and the terrain information. The player can also decide what mercenaries and equipment to take and what player-owned sector to start from.

Mercenaries, guards, and tappers need to be paid; if needed, the player can raise the guards' and tappers' salaries to make them happier. Mercenaries can be left at the base to either heal, train skills, or repair items. Occasionally, Jack or Brenda Richards contact the player with an important objective, such as securing a clean water source. These requests can be ignored, but usually cause some kind of hindrance to the player at a later date.


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Wikipedia

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