In object-oriented programming with classes, an instance variable is a variable defined in a class (i.e. a member variable), for which each instantiated object of the class has a separate copy, or instance. An instance variable is similar to a class variable.
An instance variable is not a class variable although there are similarities. It is a type of class attribute (or class property, field, or data member). The same dichotomy between instance and class members applies to methods ("member functions") as well; a class may have both instance methods and class methods.
Each instance variable lives in memory for the life of the object it is owned by.
Variables are properties an object knows about itself. All instances of an object have their own copies of instance variables, even if the value is the same from one object to another. One object instance can change values of its instance variables without affecting all other instances. Instance variables can be used by all methods of a class unless the method is declared as static.
In this C++ example, the instance variable Request::number
is a copy of the class variable Request::count1
where each instance constructed is assigned a sequential value of count1
before it is incremented. Since number
is an instance variable, each Request
object contains its own distinct value; in contrast, there is only one object Request::count1
available to all instances with the same value.