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Injustice 2

Injustice 2
Injustice 2 Promo Poster.jpg
Cover art for the standard edition of the game featuring Superman
Developer(s) NetherRealm Studios
Publisher(s) Warner Bros. Interactive Entertainment
Director(s) Ed Boon
Producer(s) Adam Urbano
Engine Unreal Engine 3
Unreal Engine 4 (mobile)
Platform(s)
Release date(s) May 16, 2017
February 13, 2017 (mobile)
Genre(s) Fighting
Mode(s) Single-player, multiplayer

Injustice 2 is an upcoming fighting video game being developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment. It is the sequel to 2013's Injustice: Gods Among Us. The game is scheduled for release on May 16, 2017 for PlayStation 4 and Xbox One. Similar to the previous installment, a companion mobile app will also be developed for iOS and Android devices.

The basic gameplay remains largely similar to its predecessor, albeit with adjustments to pre-existing game mechanics. Injustice 2 introduces a new feature called the Gear System, a loot-dropping system that rewards players with costume pieces and equipment that can be used to customize characters' appearances and modify their abilities.

Injustice 2 retains numerous gameplay mechanics from Injustice: Gods Among Us, including environment interaction, stage transitions, clashes, and character traits. The trait system, like before, provides a temporary buff or ability that compliments each character's playstyle. The super meter, which allows players to execute enhanced special moves and unlock powerful "super moves" when fully charged, also returns. Players can expend meter to perform new techniques, such as an evasive forward roll, which provides a way to overcome enemy keep-away tactics, or an air recovery, which lets characters escape an opponent's combo early. Most environmental attacks, which were completely unavoidable in the first Injustice game, can now be blocked; however, certain environmental attacks with large amounts of , such as throwing a car, will remain unblockable.

Injustice 2 introduces a loot-dropping system, known as the "Gear System", which offers character-specific costume pieces and equipment with status-altering effects. The Gear System uses RPG-like mechanics to reward players with experience and loot after every match. Every playable fighter is given four base stats: strength, defense, health, and ability, the latter of which impacts special attacks. As players collect experience points and subsequently level up, their characters' base stats will increase. Players can enhance their characters' base stats even further by equipping gear obtained through loot drops, which also lets players customize the look of their characters. Rarer gear can include one or more bonus augments, which range from new visual effects for special moves to higher yields of in-game currency or experience points. Gear comes in three varieties: equipment, shaders, and abilities. In addition to the random loot earned at the end of a fight, all three types of gear are available to purchase in loot crates, known as "Mother Boxes", using in-game currency. Each character has five equipment slots for donning new costume pieces, which include their head, torso, arms, legs, and an accessory; two ability slots for equipping new or modified special attacks; and one shader slot for altering their color scheme. The game will also include five separate gear loadouts for each character, allowing players to switch between their setups at the beginning of each match.


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