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Initializer


In computer programming, initialization is the assignment of an initial value for a data object or variable. The manner in which initialization is performed depends on programming language, as well as type, storage class, etc., of an object to be initialized. Programming constructs which perform initialization are typically called initializers and initializer lists. Initialization is distinct from (and preceded by) declaration, although the two can sometimes be conflated in practice. The complement of initialization is finalization, which is primarily used for objects, but not variables.

Initialization is done either by statically embedding the value at compile time, or else by assignment at run time. A section of code that performs such initialization is generally known as "initialization code" and may include other, one-time-only, functions such as opening files; in object-oriented programming, initialization code may be part of a constructor (class method) or an initializer (instance method). Setting a memory location to hexadecimal zeroes is also sometimes known as "clearing" and is often performed by an exclusive or instruction (both operands specifying the same variable), at machine code level, since it requires no additional memory access.

In C/C99/C++, an initializer is an optional part of a declarator. It consists of the '=' character followed by an expression or a comma-separated list of expressions placed in curly brackets (braces). The latter list is sometimes called the "initializer list" or "initialization list" (although the term "initializer list" is formally reserved for initialization of class/struct members in C++; see below). A declaration which includes initialization is commonly called definition.


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