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Infinite Crisis (video game)

Infinite Crisis
Infinite Crisis.jpg
Developer(s) Turbine
Publisher(s) Warner Bros. Interactive Entertainment
Designer(s) Steve Feak
Composer(s) Matthew Harwood
Platform(s) Microsoft Windows
Release date(s)
  • WW: March 26, 2015
Shutdown
  • WW: August 14, 2015
Genre(s) Multiplayer online battle arena
Mode(s) Multiplayer

Infinite Crisis was a 2015 multiplayer online battle arena (MOBA) video game based on the fictional universe of DC Comics, developed by Turbine and published by Warner Bros. Interactive Entertainment, loosely based on the comic book series of the same name. The game features two squads of DC heroes and villains as they compete in combats across multiple destructive battlefields featuring in-game changing catastrophic events. It was a free-to-play game that was supported by micro-transactions.

In Infinite Crisis, players assume the role of a character called "champion", each with a set of unique abilities, battling with a team against other players or computer-controlled champions. In the most popular game mode, players control their champions and destroy enemy turrets and complete their objectives. In order to win, each team's goal is to destroy the opposing team's power core, a building which lies inside the enemy base achieved by destroying enemy drones and turrets.

As of August 14, 2015, Infinite Crisis and its servers were shut down.

Infinite Crisis is a multiplayer online battle where players control a "champion" within the short amount of time depending on the game modes. Players gain level by destroying drones and killing opposing team's champions and turrets. In the classic game mode, the map is divided into three lanes. Top, middle and bottom. Top and bottom lane are longer and have more space between each turret. Mid lane is the shortest route to the enemy's base, but both sides are flanked with urban jungle, providing more strategic game-play for a surprise attacks ("gank"). Each lane has a set of inner and outer turrets, one set for the player side and the other for the enemy. Turrets are lethal defensive structures that helps players from getting dived by enemy champions and help clear enemy drones. Each bases has three dampeners, each found at base entrance. Dampeners are like turrets but after they are destroyed, they simply go offline and re spawn minutes later with a reduced health each time. When a dampener is destroyed, the opposing enemy's spawn a tougher drones. Base Camera are used to help scout for enemies for a brief period of time so its better to use it wisely. Urban jungle is located beyond turret's vision, it is concealed by the fog-of-war. The jungle holds four types of neutral drone camps: east medium, destroyer and Unique. In the jungle camp, defeating a destroyer camp spawn four different deployables: Health, Speed, Surveillance Tower, and EMP. The objective of the game is to destroy drones in order to level champions in which champions could destroy turrets and lastly the Power Core in order to win the game.


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