Fahrenheit | |
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Developer(s) |
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Publisher(s) |
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Director(s) | David Cage |
Producer(s) | Guillaume de Fondaumière |
Writer(s) | David Cage |
Composer(s) | |
Platform(s) | |
Release | |
Genre(s) | Interactive movie, action-adventure |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (Xbox) 85.68% (PC) 84.89% (PS2) 84.22% |
Metacritic | (PC) 85/100 (Xbox) 84/100 (PS2) 83/100 |
Review scores | |
Publication | Score |
GameSpot | 8.4/10 |
IGN | 8.3/10 |
Fahrenheit (known as Indigo Prophecy in North America) is a cinematic interactive drama action-adventure video game developed by Quantic Dream and published by Atari, Inc. for the PlayStation 2 and Xbox. The director's cut and uncut versions were later released for Microsoft Windows. Fahrenheit has sold over 700,000 units worldwide since it was released in September 2005 and has won several awards. On 4 December 2007, Atari released the game for Xbox 360 through Xbox Originals.
On 8 November 2011, Quantic Dream released the game uncensored for PC through GOG.com. A remastered version of the game, entitled Fahrenheit: Indigo Prophecy Remastered, was developed and published by Aspyr in January 2015 for Microsoft Windows, OS X, Linux and iOS. A port for the PlayStation 4, which was developed by International Software Development Group at Sony Interactive Entertainment, was released on 9 August 2016 via PlayStation Network.
In this paranormal thriller, New York City experiences a series of mysterious murders that follow the same pattern; ordinary people become possessed and kill strangers in public. The main characters of the story must uncover the supernatural forces behind these crimes. Publicity was generated from the developer's rejection of conventional game genre labeling; preferring to brand it as the first "interactive film" rather than an adventure or third-person action title. The game features motion captured animation as well as branching story lines, split screen cameras and an interface designed to be intuitive and realistic. Event triggers in the game are also mainly time-based, as opposed to the more common player-initiated progression found in most games.