Independence War 2: Edge of Chaos | |
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Developer(s) | Particle Systems Ltd. |
Publisher(s) | Infogrames |
Engine | Flux |
Platform(s) | Microsoft Windows |
Release |
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Genre(s) | Space combat simulator |
Mode(s) | Single-player |
Independence War 2: Edge of Chaos, released as Edge of Chaos: Independence War 2 in Europe, is a sequel to the space combat simulator video game Independence War (also known as I-War in Europe). Developed by Particle Systems Ltd - the developers of the first game - and published by Infogrames, the game was released in 2001. It was nominated for an interactive BAFTA award for its soundtrack which was composed by Christopher Mann.
A browser-based game, Edge of Chaos Online, was created as part of the marketing campaign in late 2001.
Edge of Chaos is set in the 24th century, 100 years after the first game, in an isolated part of space called the Badlands Cluster. The star cluster is far removed from Earth, the Core Systems, and their central governing body, the New Alliance; also, the Alliance government was in a state of near-collapse due to corruption and massive overspending. As a result, huge corporations step in to take control, and they rule quite tyrannically.
The game begins with a CGI video showing the murder of 12-year-old Cal Johnston's father by industrial heir Caleb Maas. The player then assumes the role of young Cal as he is instructed in space ship piloting by the digitized personality of Commonwealth Navy captain Jefferson Clay, a character familiar from the original I-War. After getting used to basics of space flight, Clay guides Cal to the base of his space pirating grandmother. After some more practice missions, Cal encounters the infamous Caleb Maas. Trying to avenge his father, Cal ends up in prison instead. The story then fast-forwards 15 years showing a now-adult Cal Johnston with some of his fellow inmates escaping the prison space station, where the core gameplay begins.