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Incredibots

Incredibots3.jpg
The IncrediBots title screen.
Publisher(s) Grubby Games
Designer(s) Ryan Clark, Oliver Trujillo, Matt Parry, Michael Pines
Engine Box2D Physics Engine
Platform(s) Web browser
Release October 31, 2008
Genre(s) Physics simulation

IncrediBots is a physics simulation game and series produced by Grubby Games and was later purchased by Big Fish Games. It uses the Box2D Physics Engine, which allows objects created in a simple click and drag fashion to interact realistically. Users can create basic geometric shapes such as triangles, rectangles, and circles, and then connect them together using different types of joints. The three basic kinds of joints are fixed joints (which permanently connects two shapes together to form a larger solid shape), rotating joints (which allow rotational movement), and sliding joints (which give objects one-dimensional linear movement, much like a pneumatic piston). Once combined with shapes, these joints form what are known as "'bots", "robots", or "IncrediBots". One other kind of joint, thrusters, are like rocket engines.

IncrediBots allows movement in a two-dimensional plane, in which the bottom of the user's screen is the gravitational 'down'. Although this lack of a third dimension can be limiting, it allows for much easier construction and faster processing speeds.

On November 20, 2010, the IncrediBot series' servers was shut down. The games are now available offline. Going to the website will take users to the community forum.

As of March 31, 2011, the forums and official game edits are now hosted on the original domain and are maintained by the current IncrediBots staff.

IncrediBots includes three different modes of gameplay. The first, and by far most used, is the sandbox mode. In this mode, the player is allowed to build on top of a large, green platform, with a limit of 750 shapes. In another kind of gameplay, called 'challenges'(IncrediBots 2 only), the player is presented with user-created obstacles which must be reached despite author-set restrictions on the 'bot'. The player receives a score upon completion of each challenge, which may be submitted to the game's high score database. The submitted scores are viewable on a high score list, along with their replays and user names. The third mode of gameplay is the list of tutorials, which show how to play.

In Sandbox Mode and in the Tutorials, the game is made up of two 'parts'. The first is the editing view, in which shapes are created and connected and the "bots" are made. When the player is done creating their robot, then they may click the 'Play' button, which initiates the simulation and allows the user to control their creation using the user-set joint activation keys. While in this mode, players may not edit their robot, but instead may use it for the purpose it was constructed for.


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