InSpectres (1st edition PDF) cover
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Designer(s) | Jared A. Sorensen |
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Publisher(s) | Memento Mori Theatricks |
Publication date | 2002 |
Genre(s) | Indie, Comedy, Horror |
System(s) | Custom |
InSpectres is a humorous paranormal investigation-themed role-playing game created by Jared Sorensen and independently published by Memento Mori Theatricks.The game's story line follows the player's work in a supernatural investigation and elimination company.
InSpectres is a humorous ghost-busting RPG created by Jared Sorenson. Following the casual gathering of indie enthusiasts at the Adept Press booth, the indie role-playing game gained users and popularity. The Adept Press booth later became a booth for The Forge, at GenCon 34 in 2002.
Jay Little, designer of the third edition of Warhammer Fantasy Roleplay (2009), listed InSpectres as one of several narrative driven games that influenced his work.
InSpectres is written as a solution to the problems in classic whodunit role-playing games. In any kind of investigative adventure, the players follows a series of clues provided by the game master, which eventually enables the players to find out what happened and "who done it". Managing the injection of clues into such a game can be quite difficult; if the clues come too fast or are too easy, the players will get bored or simply sit back and enjoy the game master unrolling the plot for them. If the clues are too hard to find, the players will become frustrated and spend their energy following dead ends. InSpectres deals with this problem by allowing the players to invent their own clues. The game mechanics regulate the flow of clues to give the players time to develop their ideas and come up with an interesting story.
InSpectres uses an adversarial system, in which the player describes what happens if the dice roll is successful and the game master decides if the dice roll is bad. However, like most role playing games, the game has a method of conflict resolution using dice. If the player succeeds, they earn a "franchise die," and when enough are collected, the current case is solved. Players can, at any time, use "confessionals," in the style of reality television, to add traits to other players' characters or steer events their way.