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Immersion v. Sony


In 2002, Sony and Microsoft were sued by Immersion for patent infringement for the use of vibration functions in their gaming controllers. Specifically, they were accused of infringing on claims in U.S. Patent 6,424,333 and U.S. Patent 6,275,213 (filed 2000 and 2001 as extensions of U.S. Patent 6,088,017, itself filed 1998, all "Tactile feedback man-machine interface device"). Both patents were continuation applications of a patent application originally filed in November 1995.Nintendo was not involved in the case, as the technology used in the Rumble Pak and GameCube controller (and, subsequently, the Wii Remote) is based on a different design, for which Nintendo holds the patents U.S. Patent 6,200,253 and U.S. Patent 6,676,520 based on a Japan patent application filed on October 9, 1995.

While Microsoft settled out of court, purchasing a 10% share in Immersion, Sony continued to defend the case. Immersion's lead attorney in this case was Morgan Chu. The defense centered on a force feedback controller patent which Sony licensed from Logitech during 1998. Sony lost, with the jury awarding Immersion $82 million for the seven years that the DualShock controller had been on the market, which with the judge's addition of pre-judgment interest and costs, totalled $90.7 million. In addition, the judgment required Sony to suspend the sale of all controllers containing Immersion-patented technology, including all PlayStation and PlayStation 2 console packages. Sony appealed this decision and has been able to sell its products while the appeal was being heard. On 2006-03-12 Sony lost the appeal at the US District Court level and subsequently appealed to the US Court of Appeals for the Federal Circuit. The order to halt sales of the infringing controllers was again stayed pending the outcome of the appeal.


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