Limited company | |
Industry | Interactive entertainment |
Founded | 1998 |
Headquarters | Bayswater, London, UK |
Key people
|
Rob Hendry(Head of Studio) Phil Waymouth(Head of Business Development) Russell Clarke(Head of Engineering) Barclay Deeming(Head of Product Development) |
Products | Video Games - iPhone, Mobile, PSP, DS, XBLA, PlayStation Network, WiiWare |
Website | www.ideaworksgamestudio.com |
Ideaworks Game Studio (IGS) is a video game developer based in London, UK. Founded in 1998, originally trading as Ideaworks3D the studio has a heritage of developing high-end native cross platform technology and games for the iPhone and Smartphone markets. The studio has created award-winning games, including original and franchise-based games for publishers.
Founded in 1998, Ideaworks3D was established to develop high-end, native, cross platform technology and games software. The studio innovated graphics on low-power devices, with projects that included porting a PS1 version of Tomb Raider to the Compaq IPAQ. Ideaworks3D’s launched Nokia's N-Gage in 2004, for which the company developed 4 launch titles that used multi-player and network features.
In 2005 a game studio was established with a team of employees from PC and console backgrounds to develop AAA native C++ based mobile games. The company has subsequently brought both original and franchise-based games for publishers to market, receiving awards, for their content.
In mid-2009, Ideaworks3D was restructured into two distinct operations, with Ideaworks Game Studio continuing to develop for iPhone and Smartphone but with a remit to focus on a broader range of cross platform, download capable, handheld and console platforms. Ideaworks Labs continued to focus on cross platform technology development, with its Airplay SDK, which became available commercially. In June 2011 Airplay SDK was re-branded Marmalade.