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Hunter: The Vigil

Hunter: the Vigil
HunterTV cover.jpg
cover of Hunter the Vigil
Designer(s) Chuck Wendig, Travis Stout, Matt McFarland, Jess Hartley, Wood Ingham, Stew Wilson, Rick Chillot, Russell Bailey, Mike Lee, Aaron Dembski-Bowden, Martin Henley, Alex Greene, Justin Achilli, Rich Thomas
Publisher(s) White Wolf, Inc.
Publication date August 2008
Genre(s) Personal Horror
System(s) Storytelling System

Hunter: The Vigil is a game line from White Wolf, announced on January 2, 2008, and released on August 14, 2008, when the sponsors for the second Free RPG Day were announced. It is the sixth game line to be part of the World of Darkness and the spiritual successor of Hunter: The Reckoning from the old World of Darkness setting. Like Promethean: The Created and Changeling: The Lost, Hunter: The Vigil is a limited game line, consisting of a core setting book and several supplements. A board game is also planned.

The first hints of the new game line came in the Changeling: The Lost core book. At the back of the book was a word search, and after finding all the words and removing several Xs, all that was left was a cryptic message: thehuntersarrivetwothousandeight.

There are two sets of quickstart rules, one for Free RPG Day and another in line with the usual quickstart rules for the other game lines. They are "about 50% different".

Hunters operate socially, in collectives and groups of various sizes. The smallest organizational unit in which hunters operate is the cell. Cells operate independently of one another, frequently without even being aware of the existence of other cells in the region. Individual cells make up for their lack of firepower with flexibility and local knowledge.

Characters affiliations are categorized into 3 tiers:

Cells occasionally discover one another and band together for strength and mutual support. When multiple cells get together in a region, the organization often acquires an independent identity, a group structure known as a compact.

Frequently, a compact forms out of a sense of cultural identity or shared purpose: The Long Night, for instance, comprises mostly fundamentalist Christians, whereas the compact known as Null Mysteriis draws its membership from the ranks of scientists and medical personnel who have been exposed to supernatural phenomena, and seek to strip it of all the superstitious hocus pocus surrounding it to find rational explanations for the irrational wherever possible.

Compacts can extend their reach to encompass large geographical regions, and even become global in scope through the medium of the internet if the compacts are particularly net savvy. Compacts sacrifice some of their flexibility for backup from other cells within the compact.


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