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Hoyle's Official Book of Games

Hoyle's Official Book of Games: Volume 1
Hoyle1.png
Developer(s) Sierra Entertainment
Publisher(s) Sierra Entertainment
Platform(s) MS-DOS, Macintosh, Amiga, Atari ST
Release
  • NA: 1989
Genre(s) Card game
Mode(s) Single player
Hoyle's Official Book of Games: Volume 2
Hoyle2.png
Developer(s) Sierra Entertainment
Publisher(s) Sierra Entertainment
Platform(s) MS-DOS, Macintosh, Amiga, Atari ST
Release
  • NA: 1990
Genre(s) Card game
Mode(s) Single player
Hoyle's Official Book of Games: Volume 3
Hoyle3.png
Developer(s) Sierra Entertainment
Publisher(s) Sierra Entertainment
Platform(s) MS-DOS, Amiga
Release
  • NA: 1991
Genre(s) Board game
Mode(s) Single player

Hoyle's Official Book of Games (or Hoyle Series or Hoyle Games) is a series of games produced by Sierra Entertainment. Volume 1, released in 1989, featured multi-player card games. Volume 2, released in 1990, featured 28 varieties of Solitaire. Volume 3, released in 1991, featured board games. Volume 4, was a remake of Volume 1, with two additional games. Sierra continued to publish more games to the series up to its demise. Encore Software has continued publishing entries to the series since then. According to Hoyle 1 it was essentially a spiritual sequel to Sierra's Hi-Res Cribbage (1981).

Hoyle's Official Book of Games: Volume 1 was the first card game simulator series released by Sierra entertainment. The series owes its name to Edmond Hoyle.

The Hoyle trademark and facecards were used under license from Brown & Bigelow Inc.

The games included are: Crazy Eights, Old Maid, Hearts, Gin Rummy, Cribbage and Klondike.

For all games, except the last, the player could choose opponents, each having their own AI and manner of playing. These opponents included historical figures, members of Sierra staff, and characters from Sierra games.

When the player took too long making a decision, the characters started having dialogues, each according to his background. For example, Leisure Suit Larry begins to comment about women, while Roger Wilco wants to escape the game to save the universe again.

The original concept was submitted to Ken Williams (CEO/Founder of Sierra On-line) by Warren Schwader. Once the project was greenlit, Warren acted as the Lead Programmer as well as the Game Designer. The games were programmed using Sierra On-line's proprietary scripting language: Sierra Creative Interpreter (SCI). SCI was originally created to aid in the development of Sierra's core line of adventure games. Working with SCI to implement card games and to code artificial intelligence for the characters proved challenging.


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