Hotel Mario | |
---|---|
Box art
|
|
Developer(s) | Philips Fantasy Factory |
Publisher(s) | Philips Interactive Media |
Distributor(s) | Nintendo |
Producer(s) | Michael Ahn |
Designer(s) | Stephen Radosh |
Artist(s) | Mirena Kim |
Composer(s) | Jack Levy |
Series | Mario |
Platform(s) | Philips CD-i |
Release date(s) | |
Genre(s) | Puzzle game |
Mode(s) | Single-player, two-player |
Hotel Mario is a computer puzzle game developed by Fantasy Factory and published by Philips Interactive Media and Nintendo for the Philips CD-i in 1994. The primary character of the game is Mario, who must find Princess Toadstool by going through seven Koopa hotels in the Mushroom Kingdom. Every hotel is divided into multiple stages, and the objective is to close all doors on each stage. Defeating a Koopaling on the hotel's final stage takes the player to the following building.
After Nintendo decided not to have Sony create an add-on for the Super Famicom/Super NES, they gave Philips permission to use their characters in games for Philips' CD-i.
The games resulting from the license were widely criticized, with Hotel Mario being regarded as one of the worst Mario games and one of the worst video games ever, due to the animation of the shutting doors, the unresponsive controls and especially known for the cutscenes that used full motion video.
Controlling Mario, or his brother Luigi in two-player mode, the player has to complete all stages of the seven hotels in the game. The first six hotels contain 10 stages, and the last contains 15 stages. Progressing from one stage to the next requires the player to shut every door shown in stage, without exceeding a given time limit. The purpose of closing the doors to progress is not explained.