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Hitman 2: Silent Assassin

Hitman 2: Silent Assassin
Hitman 2 artwork.jpg
Developer(s) IO Interactive
Publisher(s) Eidos Interactive
Producer(s) Neil Donnell
Writer(s) Morten Iverson
Composer(s) Jesper Kyd
Series Hitman
Platform(s) Microsoft Windows, PlayStation 2, Xbox, GameCube
Release date(s) Microsoft Windows, PlayStation 2 & Xbox
  • NA: 1 October 2002
  • EU: 4 October 2002
GameCube
  • NA: 17 June 2003
  • EU: 27 June 2003
Genre(s) Stealth
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings (PS2) 85.02%
(PC) 84.88%
(Xbox) 84.63%
(GC) 83.47%
Metacritic (PC) 87/100
(PS2) 85/100
(Xbox) 84/100
(GC) 83/100
Review scores
Publication Score
EGM 7/8/8.5/10
GameSpot 8.6/10

Hitman 2: Silent Assassin is a stealth video game developed by IO Interactive and published by Eidos Interactive for Microsoft Windows, PlayStation 2, Xbox and GameCube. It is the second installment in the Hitman video game series and the sequel to Hitman: Codename 47. The game was re-released for Windows through the Steam online distribution service and later a DRM-free version was available through GOG.com. A commercial success, the game has sold more than 3.7 million copies as of 23 April 2009 and is the best selling Hitman game to date.

In the game, players assume the role of an assassin known as Agent 47. Missions involve contract killings. The game allows the player try choose their own style of gameplay.

Hitman 2 features mission-based gameplay. On each level, the main character, known only as 47, is given a set of objectives to complete. Most levels require the assassination of one or more people. However, how missions are completed is up to the player, and there are almost always a variety of ways to complete missions. Instead of simply running and gunning through the mission, one can set traps, like poisoning a drink, to terminate the target in silence. Some missions have assassination possibilities unique to the level.

47 can find disguises or remove them from an incapacitated person to blend in with his surroundings and access restricted areas. This plays in with the "suspicion" system; a bar beside the health meter on the HUD represents how much suspicion 47 garners. There are multiple ways to blend in more effectively; for example, the player can make sure to carry an AK-47 assault rifle while disguised as a Russian soldier. Despite the usage of a uniform, being nearer to fellow guards will simply increase the suspicion as they would have an opportunity to more closely examine 47. Also, running, climbing and being in restricted places are other ways to garner concern.


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