HARP logo
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Designer(s) | Tim Dugger & Heike A. Kubasch |
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Publisher(s) | Iron Crown Enterprises |
Publication date | December 12, 2003 |
Genre(s) | Fantasy |
System(s) | percentile |
High Adventure Role Playing (HARP) is a fantasy role-playing game, designed by Tim Dugger & Heike A. Kubasch, and published by Iron Crown Enterprises (ICE).
HARP is produced by Iron Crown Enterprises, the same company that produces Rolemaster, but the mechanics of the system are very much simplified in comparison. The system also takes cues from the d20 system.
The HARP book is 15 chapters long, with the first nine devoted to character generation.
HARP has Professions that determine which sets of skills are favoured or not, many also provide level bonuses to skills, spell spheres and/or talents. The Professions in HARP Revised are: Cleric, Fighter, Harper, Mage, Monk, Ranger, Rogue, Thief, and Warrior Mage. Additional professions are found in other support books and include: Paladin, Beastmaster, Elementalist, Thaumaturge, Necromancer, Vivimancer, Adventurer, Mystic, Shadowblade, & Druid. HARP's Professions are designed to be flexible, with a single level progression chart allowing the player to build the character he or she wants from the base profession.
A system of eight statistics are used for characters featuring Strength, Constitution, Agility, Quickness, Self Discipline, Reasoning, Insight and Presence. Statistics range from 1 to 105.
Statistics are generated during character creation one of three ways: -
Much of the game play revolves around the ability scores, (the Development Points that are used throughout the rest of character creation are based on these scores,) so a character generated with method one runs a risk of not being playable, though the chance of a highly exceptional score is possible.
Player characters in HARP belong to one of a set of fantasy races: Human, Dwarf, Elf, Gnome and Halfling; Harp adds the Gryx, a race who are physically similar to Orcs, with a more peaceful mentality.