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Heuristic (computer science)


In computer science, artificial intelligence, and mathematical optimization, a heuristic is a technique designed for solving a problem more quickly when classic methods are too slow, or for finding an approximate solution when classic methods fail to find any exact solution. This is achieved by trading optimality, completeness, accuracy, or precision for speed. In a way, it can be considered a shortcut.

A heuristic function, also called simply a heuristic, is a function that ranks alternatives in search algorithms at each branching step based on available information to decide which branch to follow. For example, it may approximate the exact solution.

The objective of a heuristic is to produce a solution in a reasonable time frame that is good enough for solving the problem at hand. This solution may not be the best of all the actual solutions to this problem, or it may simply approximate the exact solution. But it is still valuable because finding it does not require a prohibitively long time.

Heuristics may produce results by themselves, or they may be used in conjunction with optimization algorithms to improve their efficiency (e.g., they may be used to generate good seed values).

Results about NP-hardness in theoretical computer science make heuristics the only viable option for a variety of complex optimization problems that need to be routinely solved in real-world applications.

Heuristics underlie the whole field of Artificial Intelligence and the computer simulation of thinking, as they may be used in situations where there are no known algorithms.

The trade-off criteria for deciding whether to use a heuristic for solving a given problem include the following:

In some cases, it may be difficult to decide whether the solution found by the heuristic is good enough, because the theory underlying that heuristic is not very elaborate.

One way of achieving the computational performance gain expected of a heuristic consists in solving a simpler problem whose solution is also a solution to the initial problem. Such a heuristic is unable to find all the solutions to the initial problem, but it may find one much faster because the simple problem is easy to solve.


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