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Heresy: Kingdom Come


Heresy: Kingdom Come was a collectible card game (CCG) developed and published by Last Unicorn Games (LUG) in 1995. The game was based on religion-themed fantasy in a cyberpunk setting.

The base set, released in 1995, consisted of 374 cards. Though an expansion set of 90 cards known as Project Demiurge was planned, as a result of poor sales, no expansion sets were ever published.

The theme of Heresy was the continuation of the War in Heaven between angels and demons in a futuristic cyberpunk setting. The premise is that the barriers (known in the game as the Mirror, Shroud, or Veil) between the physical realm (the Wilds), the digital realm (the Matrix), and the spiritual realm (Heaven) have grown thin, and fallen angels on Earth are trying to use the Matrix (cyberspace) to open a portal to ascend back into Heaven. Meanwhile, Earth is torn by conflict between not just the aforementioned angels and demons, but also human governments, corporations, criminal organizations, artificial intelligences, hackers, and cybernetically-enhanced humans.

Players alternate turns. Each type of card is associated with one of eight convictions: Acquisition, Devotion, Evolution, Preservation, Rebellion, Stagnation, Technology, and Tradition. There are six types of cards:

A player wins once he or she has generated enough tau to open a portal with which to ascend to Heaven.

While the vast majority of CCGs adhered to the standard ISO 216 B8 card size of 2.5" x 3.5", popularized by playing cards and the pioneering CCG Magic: The Gathering, Heresy was notable for instead using oversized cards with a much greater height. The similarity of the height to that of tarot cards emphasized the magical and mystical themes of the card game. The greater card size also allowed for larger art. On the other hand, the greater size was criticized for rendering the cards unable to fit in standard-sized card sleeves, as well as making shuffling difficult.


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