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Helldivers

Helldivers
Helldivers art.jpg
Developer(s) Arrowhead Game Studios
Publisher(s) Sony Computer Entertainment
Distributor(s) Sony Interactive Entertainment
Director(s) Johan Pilestedt
Designer(s)
  • Johan Pilestedt
  • Patrik Lasota
Programmer(s)
  • Anton Stenmark
  • Mikael Bauer
  • Linus Nilsson
  • Mikael Berglund
Artist(s)
  • Calle Schytt-Winberg
  • Jim Svanberg
  • Niklas Malmborg
  • Therese Jansson
  • Oskar Kuijken
  • Lucas Örström
Composer(s) Johan Lindgren
Engine Bitsquid
Platform(s) PlayStation 4, PlayStation 3, PlayStation Vita, Microsoft Windows
Release
  • NA: March 3, 2015
  • EU: March 4, 2015
Super-Earth Ultimate Edition (PS4)
  • NA: August 18, 2015
  • AU: August 26, 2015
  • EU: August 28, 2015
Microsoft Windows
  • WW: December 7, 2015
Genre(s) Shoot 'em up
Mode(s) Single-player, multiplayer
Aggregate score
Aggregator Score
Metacritic
  • (PC) 84/100
  • (PS4) 89/100

Helldivers is a top-down shooter game developed by Arrowhead Game Studios and published by Sony Computer Entertainment. The game was released for the PlayStation 3, PlayStation 4 and PlayStation Vita with cross-play, on March 3, 2015 in North America and on March 4, 2015 in Europe, respectively. A version for Microsoft Windows was also released via Steam on December 7, 2015. It features couch or online co-op, or a combination of both, for up to four players. Helldivers takes inspiration from military science fiction such as Aliens and Starship Troopers. While solo play is possible, the intent is for two to four players to cooperate on missions to enemy-controlled planets. Almost every weapon or tool accessible to players can hurt their teammates, making discipline and coordination paramount.

In Helldivers, the players need to learn to coordinate their actions during chaotic combat, to complete objectives and to avoid friendly-fire casualties. The game is set in a procedurally generated universe where the community must fight three different enemy species to ensure the survival of Super Earth. Gameplay takes place on procedurally-generated missions where players must accomplish a series of objectives. Unlike many similar games where fighting certain enemies in a certain order is mandatory, the players make their own decisions about where to drop, whether to go on foot or in vehicles, in what order objectives should be completed and when to call down certain pieces of equipment, referred to as within the game. Before missions, the players select from a wide variety of weapons and equipment; some strategems drop a cargo pod containing heavy weapons or vehicles to be operated by players, while others consist of orbital strikes, airdropped minefields or other support firepower.

To win, players must fight or sneak through enemy-controlled territory, complete objectives, and call a dropship to extract them from the planet. Outside of certain trophies/achievements, there are no rewards granted for simply killing enemies, which are endless. It is possible to hold out indefinitely against waves of defenders, calling in more and more ammunition and defenses and racking up huge kill counts, without making the slightest progress toward winning the mission.


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