Happy Wheels | |
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Developer(s) | Fancy Force |
Publisher(s) | Fancy Force |
Director(s) | Jim Bonacci |
Designer(s) |
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Programmer(s) |
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Artist(s) | Jim Bonacci |
Composer(s) | Jack Zankowski |
Engine | Box2D |
Platform(s) | Web browser, iOS, Android |
Release date(s) |
Browser
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Genre(s) | Platform |
Mode(s) | Single-player |
Happy Wheels is a ragdoll physics-based browser game developed and published by Fancy Force. Created by video game designer Jim Bonacci in 2010, the game features several player characters, who use different, sometimes atypical, vehicles to traverse the game's many levels. The game is best known for its graphic violence and the amount of user-generated content its players produce on a regular basis, with game maps shared on a public server.
Happy Wheels' tagline is "Choose your inadequately prepared racer, and ignore severe consequences in your desperate search for victory!" The actual mechanics of gameplay vary because of character choice and level design.
The goal of the game also differs depending on the level. In most levels the goal is to reach a finish line or to collect tokens. Many levels feature alternate or nonexistent goals for the player.
Reviewers have noted that Happy Wheels exhibits graphic violence in its gameplay. For instance, players can be decapitated, shot, or crushed by different obstacles. Loss of limbs and animated blood loss are also graphic elements.
Players also have the choice to upload replays of their level attempts, which can then be viewed.
Happy Wheels features a level editor which allows players to create custom levels of their own. It contains a plethora of tools and objects for level building. Users can upload their maps to a public server where they are accessible.
Indie game developer Jim Bonacci, largely the programmer and artist for the game, began work on the game in 2006. Bonacci has said that his inspiration for the game came from other ragdoll physics-based games in the browser games community, as his friend and former boss, Alec Cove, had made a verlet physics engine for flash. Bonacci said that "[he] was messing around with it, and eventually created a guy in a wheelchair that would endlessly fall down a random hill. [He] thought it was funny and stupid, so [he] kept expanding on it. It was only meant to be a very small game, but eventually it became [his] main focus."