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Hammerfist

Hammerfist
Hammerfist box.jpg
Developer(s) Vivid Image
Publisher(s) Activision
Director(s) Andrew Bond
Designer(s) Hugh Riley
Composer(s) Wally Beben
Platform(s) Amiga, Commodore 64, Atari ST, ZX Spectrum, Amstrad CPC
Release 1990
Genre(s) Side-scroller, beat 'em up
Mode(s) Single-player

Hammerfist is a side-scrolling beat 'em up video game developed by Vivid Image and released in 1990 for the Commodore Amiga, Atari ST, Commodore 64, Amstrad CPC and ZX Spectrum.

In the year 2215 AD, the world is ruled by a corporation called Centro-Holographix ('Metro-Holographix' in some versions), which captures unwilling humans and replaces them with holographic versions which carry out its will. Two of these agents, Hammerfist and Metalisis, have malfunctioned and turned against Centro-Holographix, seeking to destroy it and liberate their original human forms. As part of the malfunction, the two holograms have been merged into a single being who can transform back and forth between their two forms at will. They initially escape from their storage pods in a laboratory at the bottom of the ocean and must fight their way out, after which they must cross the ocean, battling a variety of undersea creatures as they go. Finally, Hammerfist and Metalisis reach a destroyed city and penetrate the Centro-Holographix facility, confronting and eventually destroying the corporation's ruler, a being known only as The Master. Hammerfist and Metalisis, separated into their original bodies, escape Centro-Holographix for good.

The player controls either the male Hammerfist or the female Metalisis; as they occupy the same body, the player can transform from one to the other at any time in order to utilize their distinct skills. Hammerfist is a more powerful combatant, able to sustain more damage and fire energy bolts from his fists, while Metalisis is able to cartwheel (or 'flick-flack') over obstacles and gaps between platforms. Each room consists of a series of challenges, primarily computer screens which must be smashed and enemies which must be destroyed, before they are able to progress to the next room. Virtually all rooms require both characters to be used in order to complete them.

The game features separate health bars for Hammerfist and Metalisis, with the player being restricted to one character after the other is killed, as well as one for The Master. As the player defeats enemies and destroys computers, a variety of power-ups drop for them. If the player leaves a room without collecting all the available power-ups, their value is added to The Master's strength; when this is full, all power-ups become negative, and will harm the player character, until a sufficient number of them have been avoided. Some rooms also feature booths within which both characters can recharge their health. Upon the death of both characters, the player is returned to the beginning of the game.


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