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Halo: Ghosts of Onyx

Halo: Ghosts of Onyx
Cover shows three armor-clad figures carrying futuristic guns
Halo: Ghosts of Onyx book cover
Author Eric Nylund
Country United States
Language English
Series Halo
Genre Military science fiction
Publisher Tor
Publication date
October 31, 2006 (US, UK)
Media type Print (Paperback)
Pages 384 pp
ISBN
OCLC 71322083
813/.54 22
LC Class PS3564.Y55 H35 2006
Preceded by Halo: First Strike
Followed by Halo: Contact Harvest

Halo: Ghosts of Onyx is a military science fiction novel by Eric Nylund, based on the Halo series of video games. The book was released in October 2006 and is the fourth Halo novel; Nylund's third contribution to the series. Onyx was also the first of three Halo novels to be published by Tor Books, rather than the previous publisher, Del Rey.

Ghosts of Onyx details the creation of a group of supersoldiers known as the SPARTAN-IIIs to defend humanity against the alien collective known as the Covenant. After the events of Halo 2, the SPARTAN's training world of Onyx is beset by robotic attackers. The SPARTANs and their trainers must fight the robots and the Covenant as they work to uncover the planet's secrets.

Upon release, Ghosts of Onyx garnered generally positive reviews. The novel debuted on The New York Times bestseller list and became an international bestseller.

Ghosts of Onyx author Eric Nylund had previously written two of the three past Halo novels, The Fall of Reach and First Strike, and went to Halo's developer Bungie with an outline of what he wanted to do next. According to Nylund, Bungie gave him room to write the story as long as he accomplished some "very specific [story] goals", sometimes making changes to the Halo universe to incorporate his ideas. However, he acknowledged the difficulty of fitting his story into the rest of the Halo universe was far greater for Ghosts of Onyx than the other novels as more of the story had been made public and was no longer able to be modified. Nylund mentioned in an interview with IGN that writing a Halo novel had both its positive aspects and drawbacks. "It's better because I have all these great toys and characters to play with," Nylund stated in an interview, "It's not so good because I have to work and play well with other parts of the intellectual property so everything meshes."


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