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Half-Life 2: Raising the Bar

Half-Life 2
Half-Life 2 cover.jpg
North American cover art, featuring series protagonist Gordon Freeman
Developer(s) Valve Corporation
Publisher(s) Valve Corporation
Distributor(s) Sierra Entertainment
Writer(s) Marc Laidlaw
Composer(s) Kelly Bailey
Series Half-Life
Engine Source
Platform(s) Microsoft Windows, Xbox, Xbox 360, PlayStation 3, OS X, Linux, Android
Release date(s)
Genre(s) First-person shooter
Mode(s) Single-player
The Soundtrack of Half-Life 2
Soundtrack album by Kelly Bailey
Released 2004
Recorded 1997−2003
Genre Electronic,ambient
Length 60:18
Album ratings
Review scores
Source Rating
IGN 7/10
Aggregate score
Aggregator Score
Metacritic 96/100 (PC)
90/100 (Xbox)
Review scores
Publication Score
AllGame 5/5 stars
Edge 10/10 (PC)
Eurogamer 10/10 (PC)
9/10 (Xbox)
GamePro 5/5 stars (PC)
GameSpot 9.2/10 (PC)
GameSpy 5/5 stars
GamesRadar 4.5/5 stars
IGN 9.7/10 (PC)
Maximum PC 11/10
PC Gamer (US) 98%
VideoGamer.com 10/10
The Cincinnati Enquirer 4/4 stars
The New York Times Positive

Half-Life 2 (stylized as HλLF-LIFE2) is a first-person shooter video game developed and published by Valve Corporation. The sequel to 1998's Half-Life, it was released in November 2004, following a five-year, $40 million development phase, during which a substantial part of the project was leaked and distributed on the Internet. The game was developed alongside Valve's Steam software and the Source engine.

Some years after the events of Half-Life, protagonist Gordon Freeman is woken by the enigmatic G-Man to find the world has been taken over by the alien Combine. Joined by allies including resistance fighter Alyx Vance, Gordon searches for a way to free humanity using a variety of weapons, including the object-manipulating gravity gun.

Like its predecessor, Half-Life 2 received critical acclaim. It was praised for its advanced physics, animation, sound, AI, graphics, and narrative. The game won 39 "Game of the Year" awards and the title of "Game Of The Decade" at the 2012 Spike Video Game Awards, and is widely considered to be one of the greatest and most important video games of all time. Over 6.5 million copies of Half-Life 2 were sold at retail by December 2008, (not including Steam sales); as of February 2011, Half-Life 2 had sold over 12 million copies.


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