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Habitica

Habitica
Habitica Logo, from gamification website by OCDevel.png
Type of site
Task management
Available in Multilingual
Founded January 30, 2013; 4 years ago (2013-01-30)
Owner HabitRPG, Inc.
Founder(s)
  • Tyler Renelle
  • Siena Leslie
  • Vicky Hsu
Website habitica.com
Content license

Habitica, formerly HabitRPG, is an online task management application run by HabitRPG, Inc. Unlike most task management programs, Habitica takes the form of a role-playing game. Habitica is an open source project.

Habitica is a self-improvement web application with game mechanics overlaid to help the player keep track of and remain motivated to achieve their goals.

The game is laid out in the form of an RPG, in which the player collects items such as gold and armor to become more powerful. Rewards are achieved through maintaining real-life goals, in the form of Habits, Dailies and To-Dos.

In Habitica, Habits are long-term goals which are utilized to change a person's habits. These "Habits" can be set to either 'positive' or 'negative', or both. For example:

If a user completes a positive Habit often, it will turn green. This signifies that they are doing a good job following their Habit. On the other hand, if a user performs a negative Habit often, it will start to turn red and do increasing damage to their health. When players accrue enough experience points, they gain a level, which restores their health.

Habitica uses Dailies to track habits that the user wants to complete in a known, scheduled, and repeatable fashion. Dailies are completed by ticking a check box: the user sets their Dailies in advance, and checks off what they have completed during their day. Completed Dailies give the user experience and gold; Dailies that fail to be completed by the end of the day result in a loss of health.

To-Dos are one-time tasks that can be added or deleted. When a user completes a To-Do, they gain experience. The To-Do then disappears (it can later be found under the 'Complete' To-Dos tab). Unlike Habits and Dailies, To-Dos will never cause the user to lose health: the To-Do just becomes more valuable over time (it gives more experience and gold once completed).

A major part of Habitica is the role-playing aspect. A role-playing game is one in which a player takes on the role of another person or character. In Habitica, the user takes control of a character that they design themselves. The user can level up and unlock new features. However, upon death, various items and a level are lost.

The player can customize their own character (also known as an avatar) using various customization options such as hair, skin color and shirts. The armor and swords that a player buys when equipped also provide an attribute bonus. Some of the art in Habitica is sourced from BrowserQuest.


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