H1Z1: King of the Kill | |
---|---|
Developer(s) | Daybreak Game Company |
Publisher(s) | Daybreak Game Company |
Producer(s) | Chris Wynn |
Composer(s) | Cris Velasco |
Engine | ForgeLight |
Platform(s) | Microsoft Windows, PlayStation 4, Xbox One |
Release date(s) |
Windows (early access)
|
Genre(s) | Survival |
Mode(s) | Multiplayer |
H1Z1: King of the Kill is an upcoming deathmatch survival video game developed by Daybreak Game Company for Microsoft Windows, PlayStation 4, and Xbox One.H1Z1: King of the Kill was created after the original H1Z1 game was split into two separate projects in February 2016.
The game was originally released on Steam as an early access title on January 15, 2015. At release, the game suffered from severe technical issues. Players reported that they could not login to their account or enter any active server. Framerate issues, lack of voice chat and AI problems were also reported. A new bug, which made all servers go offline, was also introduced to the game after the developer released a patch to fix other problems. Despite the unstable launch, John Smedley, CEO of Daybreak Game Company, announced that the game had sold over a million copies by March 2015.
In February 2016, it was announced by Daybreak that the game originally known simply as H1Z1 had been split into two separate projects with their own dedicated development teams, subtitled Just Survive and King of the Kill. Later that year, it was announced that development of the console versions were paused in order to focus on the Windows version of the game, which was given an official release date of September 20, 2016. However, a week prior release, the game's executive producer stated that due to many features remaining unfinished by then, the game would remain in early access until further notice. As a compromise, the game received a large update on September 20, including many of the features intended for the official release.