Ground Control | |
---|---|
Developer(s) | Massive Entertainment |
Publisher(s) | Sierra Entertainment |
Distributor(s) | Rebellion Developments |
Director(s) | Martin Walfisz Mats Grahm |
Producer(s) | Jeff Pobst |
Designer(s) | Henrik Sebring Martin Walfisz |
Programmer(s) | Dan Andersson |
Artist(s) | Tobias Strömvall |
Writer(s) | Henrik Sebring Arinn Dembo Martin Walfisz |
Composer(s) | Ola Strandh |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Real-time tactics |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
---|---|
Aggregator | Score |
Metacritic | 86/100 |
Review scores | |
Publication | Score |
AllGame | |
CGW | |
Eurogamer | 9/10 |
GamePro | |
Game Revolution | A− |
GameSpot | 8.5/10 |
GameSpy | 90% |
GameZone | 8/10 |
IGN | 8.6/10 |
PC Gamer (US) | 85% |
Ground Control is a real-time tactics video game developed by Massive Entertainment and published by Sierra Entertainment. It was first released onto the PC Microsoft Windows in 2000. The game focuses on a conflict between two factions vying for control of a planet and a series of alien artefacts contained on its surface, in which players take the role of an officer for each faction, working to achieve their objectives through using a variety of futuristic style of troops, engaging different tactics that make use of their units, the terrain and careful planning.
An expansion for the game was released later that year, before both it and the game were re-released together as a bundle pack called Ground Control Anthology, the following year. The game itself spawned a sequel titled Ground Control II: Operation Exodus in 2004, which improved upon the game's graphics and game mechanics.
The game features full control over the camera, allowing the player to freely view each mission's battlefield from any angle, from a bird's-eye view to the perspective of one of their units at ground level. Because it is a real-time tactics game, Ground Control does not use the mechanics of resource and economic management as found in some real-time strategy games (such as [Command & Conquer]), discouraging players from conducting tank rush strategies. Instead, proper use of tactics with the units they have available is necessary in order to complete the objectives set out for them on each mission.
Before commencing with a mission, players must first decide on what troops to bring to the battlefield, which are divided up into squads that must be loaded onto orbital dropships available to them so that they can be transported and deployed onto the battlefield once a mission starts (with some exceptions). As reinforcements cannot be called for during a mission, proper troop selection is important for each mission. Each dropship that can be loaded out with troops, up to a maximum of three depending on progress in the single player campaign, can carry a maximum of four squads each, with each squad consisting of units picked from one of four unit categories - vehicles, support, aircraft, and infantry - and of a specific role within the chosen category; one exception to the load out is the Command APC, which must be brought along on each mission, but does not take space away from another squad.