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Groove Coaster

Groove Coaster
Groove Coaster.jpg
Developer(s) Matrix Software
Publisher(s) Taito Corporation
Platform(s) iOS
Release date(s) July 28, 2011
Genre(s) Rhythm game
Groove Coaster Zero
Developer(s) Matrix Software
Publisher(s) Taito Corporation
Platform(s) iOS
Release date(s) November 20, 2012
Genre(s) Rhythm game
Groove Coaster
Rhythmvaders
Developer(s) Matrix Software
Publisher(s) Taito Corporation
Platform(s) Arcade
Release date(s) November 5, 2013
Genre(s) Rhythm game
Groove Coaster EX
Rhythmvaders EX
Developer(s) Matrix Software
Publisher(s) Taito Corporation
Platform(s) Arcade
Release date(s) May 26, 2014
Genre(s) Rhythm game
Groove Coaster 2: Heavenly Festival
Rhythmvaders 2
Developer(s) Matrix Software
Publisher(s) Taito Corporation
Platform(s) Arcade
Release date(s) January 22, 2015
Genre(s) Rhythm game
Groove Coaster 2: Original Style
Developer(s) Matrix Software
Publisher(s) Taito Corporation
Platform(s) iOS / Android
Release date(s) July 1, 2015
Genre(s) Rhythm game
Groove Coaster 3: Link Fever
Developer(s) Matrix Software
Publisher(s) Taito Corporation
Platform(s) Arcade
Release date(s) March 10, 2016
Genre(s) Rhythm game

Groove Coaster is a iOS rhythm game developed by Matrix Software and released by Taito Corporation on July 28, 2011.Groove Coaster Zero is a free-to-play updated version of the game.

An arcade version of Groove Coaster (known as Rhythmvaders in some areas outside Japan) is released in 2013, with the touchscreen replaced by two giant controllers called "BOOSTER" with a white button on each. Groove Coaster EX (known as Rhythmvaders EX in some areas outside Japan) is an updated version of the arcade version of Groove Coaster.

Groove Coaster 2: Heavenly Festival (known as Rhythmvaders 2 in some areas outside Japan) was released on January 22, 2015, in which the LEVEL system was removed and was replaced by a new system called the GROOVE COIN system, in which players can get GROOVE COINs according to their performance and use them as currency for virtual goods.

On July 1, 2015, Groove Coaster 2: Original Style was released on iOS and Android. In this version, stage charts from arcade version are added for some tracks, which makes two-finger play available. A new input mode is introduced, in which players play the stages by making sound instead of touching the screen.

Groove Coaster 3: Link Fever is released on March 10, 2016, in which an online multiplayer system is added and the MUSIC PANEL system is removed. A fictional navigator, Linka (リンカ, voiced by Moe Toyota in Japanese version and Jennifer Skidmore in overseas versions), who will guide the player throughout the whole playthrough, is introduced as well.

When the avatar reaches the target, input the command that the target requires. After a target is hit, a judgment is received, from the highest to lowest: GREAT, COOL, GOOD and MISS, depending on the timing of hitting the target. GREAT, COOL and GOOD fill the GROOVE gauge on the top of the screen, while MISS depletes it. The player is required to fill up at least 70% of the GROOVE gauge to clear the stage (the gauge will flash in white in iOS version, yellow in arcade version) when the song ends, otherwise fails it.

As the player continuously hits the target successfully, the CHAIN count will increase. FEVER is activated when CHAIN count reaches 10, and CHAIN amount acquired from each successful hit will be doubled in FEVER. In arcade version, TRANCE is activated when CHAIN count reaches 100, and CHAIN amount acquired from each successful hit will be quadrupled in TRANCE. However, if the player misses a target, the CHAIN count will be reset and FEVER or TRANCE will end.


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