Groove Coaster | |
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Developer(s) | Matrix Software |
Publisher(s) | Taito Corporation |
Platform(s) | iOS |
Release date(s) | July 28, 2011 |
Genre(s) | Rhythm game |
Groove Coaster Zero | |
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Developer(s) | Matrix Software |
Publisher(s) | Taito Corporation |
Platform(s) | iOS |
Release date(s) | November 20, 2012 |
Genre(s) | Rhythm game |
Groove Coaster Rhythmvaders |
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Developer(s) | Matrix Software |
Publisher(s) | Taito Corporation |
Platform(s) | Arcade |
Release date(s) | November 5, 2013 |
Genre(s) | Rhythm game |
Groove Coaster EX Rhythmvaders EX |
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Developer(s) | Matrix Software |
Publisher(s) | Taito Corporation |
Platform(s) | Arcade |
Release date(s) | May 26, 2014 |
Genre(s) | Rhythm game |
Groove Coaster 2: Heavenly Festival Rhythmvaders 2 |
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Developer(s) | Matrix Software |
Publisher(s) | Taito Corporation |
Platform(s) | Arcade |
Release date(s) | January 22, 2015 |
Genre(s) | Rhythm game |
Groove Coaster 2: Original Style | |
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Developer(s) | Matrix Software |
Publisher(s) | Taito Corporation |
Platform(s) | iOS / Android |
Release date(s) | July 1, 2015 |
Genre(s) | Rhythm game |
Groove Coaster 3: Link Fever | |
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Developer(s) | Matrix Software |
Publisher(s) | Taito Corporation |
Platform(s) | Arcade |
Release date(s) | March 10, 2016 |
Genre(s) | Rhythm game |
Groove Coaster is a iOS rhythm game developed by Matrix Software and released by Taito Corporation on July 28, 2011.Groove Coaster Zero is a free-to-play updated version of the game.
An arcade version of Groove Coaster (known as Rhythmvaders in some areas outside Japan) is released in 2013, with the touchscreen replaced by two giant controllers called "BOOSTER" with a white button on each. Groove Coaster EX (known as Rhythmvaders EX in some areas outside Japan) is an updated version of the arcade version of Groove Coaster.
Groove Coaster 2: Heavenly Festival (known as Rhythmvaders 2 in some areas outside Japan) was released on January 22, 2015, in which the LEVEL system was removed and was replaced by a new system called the GROOVE COIN system, in which players can get GROOVE COINs according to their performance and use them as currency for virtual goods.
On July 1, 2015, Groove Coaster 2: Original Style was released on iOS and Android. In this version, stage charts from arcade version are added for some tracks, which makes two-finger play available. A new input mode is introduced, in which players play the stages by making sound instead of touching the screen.
Groove Coaster 3: Link Fever is released on March 10, 2016, in which an online multiplayer system is added and the MUSIC PANEL system is removed. A fictional navigator, Linka (リンカ, voiced by Moe Toyota in Japanese version and Jennifer Skidmore in overseas versions), who will guide the player throughout the whole playthrough, is introduced as well.
When the avatar reaches the target, input the command that the target requires. After a target is hit, a judgment is received, from the highest to lowest: GREAT, COOL, GOOD and MISS, depending on the timing of hitting the target. GREAT, COOL and GOOD fill the GROOVE gauge on the top of the screen, while MISS depletes it. The player is required to fill up at least 70% of the GROOVE gauge to clear the stage (the gauge will flash in white in iOS version, yellow in arcade version) when the song ends, otherwise fails it.
As the player continuously hits the target successfully, the CHAIN count will increase. FEVER is activated when CHAIN count reaches 10, and CHAIN amount acquired from each successful hit will be doubled in FEVER. In arcade version, TRANCE is activated when CHAIN count reaches 100, and CHAIN amount acquired from each successful hit will be quadrupled in TRANCE. However, if the player misses a target, the CHAIN count will be reset and FEVER or TRANCE will end.