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Greyhawk Adventures

Greyhawk Adventures
WardGreyhawkAdventuresCover.jpg
Author Jim Ward
Cover artist Jeff Easley
Country United States
Language English
Genre Fantasy
Role-playing game
Publisher TSR
Publication date
September, 1988
Pages 128
ISBN
OCLC 18842029
793.93 20
LC Class GV1469.62.D84 W38 1988

Greyhawk Adventures is an accessory for the Advanced Dungeons & Dragons (AD&D) World of Greyhawk campaign setting.

Greyhawk Adventures contains information about Greyhawk deities, clerics, major non-player characters, monsters, geography, spells of the setting's famous magic-users (such as Bigby and Otiluke), magic items of the setting, rules for playing zero-level characters, and six short adventures. The supplement is compatible with both the 1st and 2nd Edition Advanced Dungeons & Dragons rules. The contents of Greyhawk Adventures represent a transitional state between the 1st and 2nd edition AD&D rules; the NPCs in the Hall of Heroes include monks, a 1st Edition character class not included in the 2nd Edition rules, while the "Monsters of Greyhawk" chapter uses the 2nd Edition's system of rolling two ten-sided dice (2d10) for monster morale, rather than the 1st Edition's d100-based morale system.

Greyhawk Adventures elaborates on the religions, deities, and clerics of the setting, and introduces the concept of avatars: low-powered physical manifestations of the various deities, each of which receives a portion of a deity's power and is sent to the Prime Material Plane to carry out the deity's wishes.Greyhawk Adventures also continued the process of making clerics more individualized—begun in the second edition of the World of Greyhawk Fantasy Game Setting—by detailing such things as the use of special powers granted by their deities, the types of weapons they must use, and the types of spells a cleric may employ.


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