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Godus

Godus
Godus game logo.png
Developer(s) 22Cans
Publisher(s) 22Cans
Producer(s) Jemma Harris
Designer(s) Peter Molyneux
Engine Marmalade
Platform(s) Microsoft Windows
OS X
iOS
Android
Release Windows, OS X
13 September 2013 (Early access)
iOS
7 August 2014
Android
27 November 2014
Genre(s) God game
Mode(s) Single-player

Godus is a god game style video game that was developed by the independent company 22Cans and published by DeNA. The company launched a Kickstarter campaign to raise funds, and they met their funding goal of GB£450,000 (US$732,510) on 20 December 2012.Godus is designed by Peter Molyneux and is described by him as the spiritual successor to his earlier creation, Populous.

The player starts out by saving a man and a woman from drowning. Once the player leads them to the "Promised Land", they will settle down and build a tent. They will "Breed" a worker, who will build another tent to live in. By using this strategy, the player will explore the world and improve the population through the ages. The main feature of this game is that the player is able to redesign the land levels at will. Different levels need more "Belief" than usual. The player will be able to explore at least one other world after finding a certain ship and gathering enough resources to repair it.

Godus was the efforts of game designer Peter Molyneux and his development studio 22Cans. The game is the spiritual successor to Molyneux's earlier creation, Populous, and is inspired by his other titles: Dungeon Keeper and Black & White. Molyneux left his position at Microsoft in March 2012 to found 22Cans. With a staff of 20 people, the studio released its first game, Curiosity – What's Inside the Cube?, on 6 November 2012, and began working on Godus.


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