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Godot (game engine)

Godot Engine
Godot (game engine) logo.svg
Developer(s) Community developed
Stable release
2.1.1 / 17 November 2016; 61 days ago (2016-11-17)
Preview release
2.0-rc1 / 8 February 2015; 22 months ago (2015-02-08)
Repository github.com/godotengine/godot
Written in C, C++
Operating system
Available in English
Type Game engine
License MIT License
Website www.godotengine.org

Godot is a 2D and 3D cross-platform open source MIT licensed game engine developed by Godot Engine community and used internally by several companies in Latin America before being open-sourced and released to the public. The development environment runs on Windows, OS X and Linux (both 32 and 64 bit) and can create games targeting PC, console, mobile and web platforms.

Godot aims to offer a fully integrated game development environment. It allows developers to create a game from scratch needing no other tools beyond those used for content-creation (creating graphical assets, music etc.). The game-design architecture is built around a concept of a tree of nested "scenes". All game resources, from scripts to graphical assets, are saved on-disk as part of the computer's file system (rather than in, say, a database). This storage solution is intended to make it easier for game development teams to collaborate on script code using version control.

Godot games are created either in C++ or by using its own scripting language called GDScript, a high level, dynamically typed programming language very similar to Python. Contrary to Python, GDScript features strict typing of variables and is optimized for Godot's scene-based architecture. Godot's developers have stated that many alternative third-party scripting languages were tested before deciding that using a custom language allowed for superior optimization and editor integration.


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