The game of Go has simple rules that can be learned very quickly but, as with chess and similar board games, complex strategies may be deployed by experienced players.
The whole board opening is called Bùjú. An important principle to follow in early play is "corner, side, center." In other words, the corners are the easiest places to take territory, because two sides of the board can be used as boundaries. Once the corners are occupied, the next most valuable points are along the side, aiming to use the edge as a territorial boundary. Capturing territory in the middle, where it must be surrounded on all four sides, is extremely difficult. The same is true for founding a living group: Easiest in the corner, most difficult in the center.
The first moves are usually played on or near the 4-4 star points in the corners, because in those places it is easiest to gain territory or influence. (In order to be totally secure alone, a corner stone must be placed on the 3-3 point. However, if a stone is placed at a 4-4 point and the opponent invades, the first player can build a surrounding wall as the second (invader) is forming a live group, thus exerting strong influence on a large area.) After that, standard sequences (dìngshì) can be used to develop corner positions, and extensions along the side can be made. Usually, the center area is kept empty the longest. Plays are usually on the third or fourth line—the second makes too little territory, while the fifth is too easily undermined by a play on the third. A play on the fourth line is directed more towards influence to the center, a play on the third line more towards making territory along the side.
A fundamental Go strategy involves keeping stones connected. Connecting a group with one eye to another one-eyed group makes them live together. Connecting individual stones into a single group results in an increase of liberties; for instance, a single stone played in the center of the board has four liberties, while two adjacent stones in the center of the board form a unit with six; to capture the unit, an opponent would have to play stones on all of its liberties. Thus connected stones are stronger because they share their liberties. (While two separate stones have a total of up to eight liberties, they can be captured separately from one another.)
Since connecting stones keeps them secure, an important offensive tactic is to prevent the opponent from connecting his stones, while at the same time keeping one's own stones connected. This act of dividing the opponent's stones into separate groups is called cutting.
While one should generally try to keep one's own stones connected, situations exist where doing so would be a wasted move. Stones are considered tactically connected if no move by the opposing player could prevent them from being connected.