Go Go Stop | |
---|---|
Genre | Children's Game Show |
Created by | Michael Boughen |
Directed by | Brian Foreshaw |
Presented by | Jesse Tobin |
Country of origin | Australia |
Original language(s) | English |
No. of series | 4 |
No. of episodes | 260 |
Production | |
Producer(s) | Michael Boughen |
Running time | 30 minutes per episode (inc. commercials) |
Production company(s) | SLR Productions |
Release | |
Original network | Seven Network |
Picture format |
576i (SDTV) 1080i (HDTV) |
Audio format | Stereo |
Original release | 2004 – 2007 |
Go Go Stop is an Australian children's game show, airing on the Seven Network, and fronted by former—and since correspondent of Seven Network -- The Big Arvo co-host Jesse Tobin. Each week, three schools compete to win a weekly prize. One student from each school appears on the show daily. The program is currently on hiatus; however repeats are shown at 2:30pm on weekdays during the NSW school holidays. At the end of each week, the school with most points wins.
Thirty plasma screens make up the gamezone, arranged in a rectangle five screens wide and six screens high. The players have to answer questions with two multiple-choice answers (or true-or-false questions) with control pads attached to their wrists. They can take their time, and only the correct-answering players are allowed to move down the gamezone.
At one time in the 2004 season, the audience was allowed to yell out the answer, but this was soon cancelled as the players all ended up with the audience's answer. Players cannot lose points, and the correct-answering players score points. The first player to answer correctly is the first to have a turn. Before the round, the players take up a space at the top of the gamezone, and when they answer correctly, they can take a step onto a plasma screen. Their plasma screen lights up a command. The player must obey this command.
Each of the three schools has eight students selected via auditioning at the school, five students for each day and three reserves for sick, injured or unavailable students. Sometimes having clothes with brand names on them can force a contestant to be replaced with a reserve. The students which are going to be competing are seated at the very top row of each school.
Round 1 is called Three-Way Scamble, because there are three players. Answering a question correctly scores 10 points, and stepping off the game zone scores 25 points.
The three players must be lined up in front of the three plasma TVs where there are three white dots.
Round 2 is similar to round 1, except correct answers are worth 15 points. In round 2, there are more hazards on the game zone, which makes it harder to get to the end of the gamezone. This is the first elimination round of the game, and the player with the lowest score leaves.
Round 3 is called Head to Head. There are only two players in this round in result to the name head to head, as one was eliminated in round 2. Answering a question correctly is worth 20 points, and stepping off the game zone is worth 50 points. The player with the lowest score is eliminated. In the event of a tie, two different games have been played. In 2004/2005 the tied players stand facing away from each other, with the host between. He asks a true or false question, and the players put thumbs up for true, and thumbs down for false. When one player gets the question correct, they win, hence they move on. In 2006/2007 the host would read a series of clues for a famous person or thing. If a contestant thinks that they know the answer, they yell the name of their school, to get the host's attention, and then they will have the chance to answer. A correct answer results in the player winning the tiebreaker. An incorrect answer would win it to their opposition.