Glover | |
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North American box art for the Nintendo 64
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Developer(s) | Interactive Studios |
Publisher(s) |
Hasbro Interactive (N64 and PC) Atari Interactive (PS1) |
Distributor(s) | Nintendo (N64, Europe) |
Platform(s) | Nintendo 64 Microsoft Windows PlayStation |
Release |
Nintendo 64,Windows PlayStation
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Genre(s) | Platformer |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
GameRankings | (N64) 70% (PS1) 31% |
Review scores | |
Publication | Score |
Edge | (N64) 7 / 10 |
GameSpot | (N64) 5.1 / 10 (PS1) 4.8 / 10 |
IGN | (N64) 8.3 / 10 (PS1) 2.6 / 10 |
PC Zone | (N64) 67% (PS) 56% |
Glover is a 1998 platforming video game developed by Interactive Studios and published by Hasbro Interactive for the Nintendo 64 and Windows in 1998 and for the PlayStation in 1999. The game features a magical, four-fingered glove named Glover in his quest to restore the Crystal Kingdom by retrieving crystals that were lost. The Nintendo 64 and PC versions gained mainly mixed reviews while the Playstation version received more negative reviews. A sequel titled Glover 2 was planned but was eventually cancelled.
Players control a glove named Glover. The main objective is to maneuver the ball toward the goal in each stage. Once all three stages and the boss stage are cleared, a crystal ball can be restored back to the castle. There are a total of six worlds, each containing three stages, a boss stage and bonus stage which can be accessed by collecting all the magic cards known as "Garibs" in a given world. When Glover is in contact with the ball, he can roll, bounce, throw, slap, dribble, walk on top of the ball, and use the ball as a trampoline. Without the ball, Glover can do both regular and double jumps, cartwheel, fist slam, locate the ball and garibs, and grab the ball. While walking on the ball, the controls are reversed. On the easy difficulty, walking on the ball is automatic while moving the ball across water. However bonus stages are unavailable.
The ball can also be transformed into one of four main forms: rubber ball, ballbearing, bowling ball, and the ball's original crystal form. The rubber form gives the greatest amount of abilities for the ball. It can easily be bounced, slapped, thrown, and even float on water. The bowling ball form allows the ball to not break easily, sink in deep water, and kill enemies by slapping it. The ballbearing form gives precise control over the ball, and can be used to throw and slap the ball more carefully and is also magnetic. The crystal form floats on water and is very fragile, but gives Glover double points for each obtained Garib. Other forms can be accessed through cheat codes. Throughout the stages, there are also plenty of magic potions that help Glover by giving him power-ups for a certain amount of time.