A gimmick is a novel device or idea designed primarily to attract attention or increase appeal, often with little intrinsic value. When applied to retail marketing, it is a unique or quirky feature designed to make a product or service "stand out" from its competitors. Product gimmicks are sometimes considered mere novelties, and tangential to the product's functioning. Gimmicks are occasionally viewed negatively, but some seemingly trivial gimmicks of the past have evolved into useful, permanent features.
The origin of the term, "gimmick", is uncertain. Etymologists suggest that the term emerged in the USA in the early twentieth century. The Oxford Dictionary suggests that it may have originally been a slang term for something that a con artist or magician manipulated to make appearances different from reality and gradually changed its meaning to refer to any ‘piece of magicians' apparatus’. The word itself may be an approximate anagram of the word magic. Another possible origin is that it may have come into use among the gaming tables, where it came to refer to "a device used for making a fair game crooked". Written references to the term first appear in American newspapers in the 1910s and 1920s.
In marketing, the use of gimmicks can be an important part of the sales promotions effort. However, finding a successful gimmick for an otherwise mundane product can be challenging as it requires some effort to match the promotional objectives with the gimmick and select items which will ideally contribute to enduring brand recall.
Many different types of gimmicks are used in sales promotion and product design. For example, toothbrushes are often given certain gimmicks, such as bright colors, easy-grip handles, or color-changing bristles so they appear more interesting to consumers. This is often done in an attempt to appeal to children, who are often more interested in the gimmick than the product. Musicians often adopt visual gimmicks which do not affect their music, such as Slash's top hat, Angus Young's schoolboy uniform and Deadmau5's mouse helmet.
Major product features which are poorly designed can be regarded as gimmicks by product users.Plastic devices often suffer from weak structural components or fragile construction, leading to deforming and cracking of the over-strained and poorly engineered mechanisms. This leaves the owner with the basic functions of the item and the gimmick disabled or, in the case of very cheaply produced products, the gimmick broken completely from the main body of the item.