Giana Sisters DS | |
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Giana Sisters DS cover art.
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Developer(s) | Spellbound Interactive, Bitfield GmbH |
Publisher(s) |
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Designer(s) | Severin Brettmeister, Jean-Marc Haessig, Christian Wild, Alex Pierschel (Art) |
Composer(s) |
Chris Hülsbeck, Fabian Del Priore |
Platform(s) | Nintendo DS, iOS, Mac OS X, Android, Ouya, Microsoft Windows |
Release date(s) | |
Genre(s) | Platform |
Aggregate score | |
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Aggregator | Score |
GameRankings | 77.78% |
Review scores | |
Publication | Score |
Destructoid | 5.0 |
Nintendo Life | 9/10 |
Nintendo Power | 90 |
Worthplaying | 7.0 |
4Players | 76/100 |
Award | |
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Publication | Award |
German Game Developer Award 2009 | Best Children's Game |
Giana Sisters DS is a platform game developed by Spellbound Interactive in cooperation with Bitfield GmbH for the Nintendo DS, iPad, iPhone, and Android. It was released on April 3, 2009 in Europe and subsequently in North America on February 22, 2011. It was published by DTP Entertainment in Europe and Destineer in North America. It is a spiritual sequel to the 1987 Commodore 64 release The Great Giana Sisters. A version for Microsoft Windows, entitled Giana Sisters 2D has also been released.
Giana Sisters DS contains over 80 levels to be explored for hitting blocks, collecting crystals, finding secrets and eventually complete the stage. Despite having the same retro jump'n'run gameplay, distancing itself from the 1987 game and its plagiarism of Super Mario Bros., it has all new touch screen and microphone abilities allowing the Giana sisters to make use of various power-ups to aid their adventure. A world map allows for stages to be replayed after completion. It also contains a remake of all of the levels from The Great Giana Sisters as an unlockable.
The biggest drawback for Giana Sisters DS is the lack of multiplayer support, and the original sister "Maria" doesn't appear in the game. The name "Giana Sisters" may refer to the actual forms of Giana's character (cute or punk).
The game is separated into 8 worlds, and all of them have 9 normal stages and 1 bonus stage. These worlds don't have a distinctive style, except for world 8, which contain volcanic (infernal) stages combined with mazelike castles. World 3, 6 and 7 are more wintery in their style, while world 4 takes place on small islands. Bonus stages are unlockable levels with a heavenly style, except for the world 8 bonus, which is a remake of the original Commodore 64 game. Updated versions of these original levels are scattered through world 1 to world 5 as well. The brand new stages are more complex in their level design, as all of them have exploration and occasional right-to-left and vertical progression as well. World 6 is generally considered as the point where the more serious adventure starts. At the end of the stages a flag awaits which is either blue or red, depending on the collected red crystals. The stages have various settings: overworld, rainy overworld, mountain/winter, cave, castle (the majority of the boss stages are castles), volcanic/infernal (found in world 8) and heaven (bonus stages). Levels also include time a limit and various checkpoints in them. The checkpoint is a potted flower, while the timer is always set to 300, except for the infernal levels, which are set to 666. There are secret levels as well in the game. Some of them can be reached by hitting hidden blocks, like in the original Commodore 64 game, while others can be reached only after completing the regular game.