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Ghostbusters (role-playing game)

Ghostbusters
RPG Ghostbusters cover.jpg
Ghostbusters RPG, first edition cover
Designer(s) Sandy Petersen, Lynn Willis, Greg Stafford
Publisher(s) West End Games
Publication date

1986 (Ghostbusters)

1989 (Ghostbusters International)
Genre(s) Comedy
System(s) Custom, became the D6 System

1986 (Ghostbusters)

Ghostbusters is a comedy role-playing game designed by Sandy Petersen, Lynn Willis and Greg Stafford and published by West End Games in 1986. It is based on the 1984 film Ghostbusters.

The Ghostbusters RPG won the 1986 H.G. Wells Award for Best Roleplaying Rules. In 1999 Pyramid magazine named Ghostbusters as one of The Millennium's Most Underrated Games. Editor Scott Haring noted that Ghostbusters was "the first-ever RPG to use the dice pool mechanic" and "the game did a great job of catching the zany feel of the movies."

The Ghostbusters role-playing game is set in the same fictional universe as the Ghostbusters films, but in a period sometime after the first film. In the game, the original Ghostbusters have created a corporation known as Ghostbusters International, which sells Ghostbusters franchises to individuals around the world.

Most player characters in the Ghostbusters role-playing game are franchisees who operate in cities outside the film's New York locale. The game does, however, include profiles of the original four Ghostbusters for gamers who wish to role-play the cinematic characters or have them appear as non-player characters.

While the Ghostbusters films limit the Ghostbusters to combating ectoplasmic entities such as ghosts and demons, the Ghostbusters game expands the setting to pit Ghostbusters against numerous other paranormal creatures and incidents. Ghostbusters characters may encounter creatures as diverse as vampires, extraterrestrials, and time-travelers.


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