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Georgia Institute of Technology School of Interactive Computing

Georgia Institute of Technology School of Interactive Computing
Type Public
Established 2007
Chair Annie Antón
Academic staff
35
Postgraduates 120
Location Atlanta, Georgia,  United States
33°46′38″N 84°23′24″W / 33.77730°N 84.39003°W / 33.77730; -84.39003Coordinates: 33°46′38″N 84°23′24″W / 33.77730°N 84.39003°W / 33.77730; -84.39003
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The School of Interactive Computing is an academic unit located within the College of Computing at the Georgia Institute of Technology (Georgia Tech). It conducts both research and teaching activities related to interactive computing at the undergraduate and graduate levels. These activities focus on computing's interaction with users and the environment, as well as how computers impact the quality of people's lives.

The School of Interactive Computing was formed in February 2007, when the former Interactive & Intelligent Computing Division was renamed and promoted to "School" status. Aaron Bobick was appointed as the school's first chair. Along with its sibling academic unit, the School of Computer Science, the School of Interactive Computing represents the first time a college-level computing program has delineated the field into separate but related bodies of study. In July 2012, Annie Antón, formerly at North Carolina State University, replaced Bobick as school chair.

The School of Interactive Computing offers bachelor's degrees, master's degrees, and doctoral degrees in several fields. These degrees are technically granted by the School's parent organization, the Georgia Tech College of Computing, and often awarded in conjunction with other academic units within Georgia Tech.

The faculty and students of the School conduct a variety of research in areas including Cognitive science, Computer vision, Human-computer interaction, Learning sciences, Machine learning, and Robotics. A common theme across research is an emphasis on interactive computing, which is an increasingly recognized term for describing a class of research problems that sit at the intersection of computing and the human environment.


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