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Command & Conquer: Tiberian Sun
Cncts-win-cover.jpg
Developer(s) Westwood Studios
Publisher(s) Electronic Arts
Producer(s) Brett W. Sperry
Donny Miel
Rade Stojsavljevic
Designer(s) Adam P. Isgreen
Brett W. Sperry
Erik Yeo
Programmer(s) Bret Ambrose
Joseph Bostic
Steve Tall
Artist(s) Tse Cheng Lo
Eric Gooch
Jim May
Composer(s) Frank Klepacki
Jarrid Mendelson
Series Command & Conquer
Platform(s) Microsoft Windows
Release August 27, 1999
Genre(s) Real-time strategy
Mode(s) Single player, multiplayer
Aggregate score
Aggregator Score
GameRankings 79.68% (28 reviews)
Review scores
Publication Score
GameSpot 7.9/10
IGN 8/10
PC Gamer 92/100

Command & Conquer: Tiberian Sun is a real-time strategy video game developed by Westwood Studios and released in 1999. The main storyline follows the second major war between the Global Defense Initiative (GDI) of the United Nations, and the global terrorist organization known as the Brotherhood of Nod. The story takes place 30 years after the GDI had won the First Tiberium War in Command & Conquer.

As of February 12, 2010, Electronic Arts licensed Tiberian Sun and its expansion pack Firestorm as freeware.

Set in 2030, the plot of Tiberian Sun is a follow-up to the original game Command & Conquer, after the end of which the Nod leader Kane is presumed dead. In Tiberian Sun, Kane resurfaces from his hideout with improved military forces and new Tiberium-enhanced technologies, determined to convert Earth into a Tiberium world. The GDI commander Michael McNeil is tasked with preventing the world from falling into the hands of Nod, this time with the very means of the extraterrestrial Tiberium substance. Meanwhile, Nod general Anton Slavik must unite a splintered Brotherhood of Nod before joining Kane's fight against GDI. A third faction, Tiberium mutants, are caught in the middle of this fight and join either side, sometimes as playable and sometimes as non-playable characters.

The game consists of two campaigns following the outcome of Kane dying and Nod destroying the Philadelphia space station.

The gameplay has similar principles to Tiberian Dawn but with newer and upgraded units and structures plus three new types of tiberium that can be harvested. Tiberian Sun relies heavily on science fiction technologies, and introduces a new isometric game engine featuring varying level terrain to give the impression of a true 3D environment. Dynamic lighting allows for day/night cycles and special effects, such as ion storms. Maps feature cityscapes where units could hide or battle in urban combat. Some buildings and armored units are rendered with voxels, although infantry is still rendered as sprites.


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