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General Chaos

General Chaos
General Chaos
Developer(s) Game Refuge Inc.
Publisher(s) Electronic Arts
Designer(s) Brian Colin, Jeff Nauman
Programmer(s) Jeff Nauman
Artist(s) Brian Colin
Composer(s) Michael Bartlow
Platform(s) Sega Genesis
Release 1994
Genre(s) Real-time tactics
Mode(s) Single Player, multiplayer

General Chaos is a 1994 video game developed by Game Refuge Inc. and published by Electronic Arts for the Sega Genesis. General Chaos is a satirical arcade/strategy game.

The game is a quick and dirty battle (or a longer campaign mode that is a series of battles fought over a dynamic strategic map) between two generals, "General Chaos" and "General Havoc". The objective of the game is to capture the enemy's capital city.

Each player has to pick one of 4 teams, 3 of which have 5 soldiers (with differing selections weapons), while one has 2 "commandos" and uses a different control system giving greater control.

The player views the action from an isometric perspective, watching cartoon soldiers duke it out on the battlefield. The game features a balance between action and strategy. For instance, whenever two soldiers on opposite sides get close enough, close combat will ensue. The soldiers can punch, kick, or block the attack. If one of the player's men loses all his health points, he will fall down on the ground. To help the fallen soldier, the player must move the cursor, or another soldier in the case of the commandos, close to the injured soldier and call out for a medic to revive him. However, there is a limit on the number of times that a medic may be called. There are also many items that yield points on the battlefield to pick up.

With a multiplayer adapter up to four people can play simultaneously against the computer in campaign mode. The player can also fight other human players without co-operation. Another feature of the game is the tutorial mode called “boot camp”.

Gunner: The well-rounded unit of the game with a medium-range attack and high rate of fire though his gun might jam. It is used primarily for attacking.

Launcher: While the game lacks a "sniper" character, the launcher serves essentially the same purpose with a powerful, slow-firing, long-range weapon. The launcher's Attack can be stopped by cover but may randomly result in an "instant death" of an opposing combatant (reduced to a skeleton and therefore can't call a medic). Can destroy bonus objective targets.

Chucker: Grenades are the primary weapon of this class. Their attack has a low rate of fire and is easily avoidable but the grenade goes over cover, can damage multiple units, and has good range. Can destroy bonus objective targets.


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